H3D API
2.4.1
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The X3DLightNode abstract node type is the base type from which all node types that serve as light sources are derived. More...
#include <H3D/X3DLightNode.h>
Classes | |
struct | GLLightInfo |
A structure representing a the OpenGL representation of the specified light source. More... | |
Public Member Functions | |
X3DLightNode (Inst< SFNode > _metadata=0, Inst< SFFloat > _ambientIntensity=0, Inst< SFColor > _color=0, Inst< SFBool > _global=0, Inst< SFFloat > _intensity=0, Inst< SFBool > _on=0, Inst< SFBool > _shadows=0) | |
Constructor. | |
virtual void | enableGraphicsState () |
Turn the light on. | |
virtual void | disableGraphicsState () |
Turn the light off. | |
virtual void | enableHapticsState (TraverseInfo &ti) |
Add light to TraverseInfo. | |
virtual void | disableHapticsState (TraverseInfo &ti) |
Remove light from TraverseInfo. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scenegraph. More... | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
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virtual | ~H3DRenderStateObject () |
Destructor. | |
Static Public Member Functions | |
static GLuint | getLightIndex (string name_for_error) |
returns an index that can be used to enable light. More... | |
static void | decreaseLightIndex () |
must be called if getLightIndex have been called outside X3DLightNode. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
Public Attributes | |
H3DUniquePtr< SFFloat > | ambientIntensity |
Specifies the intensity of the ambient emission from the light. More... | |
H3DUniquePtr< SFColor > | color |
The color field specifies the spectral colour properties of both the direct and ambient light emission as an RGB value. More... | |
H3DUniquePtr< SFBool > | global |
The global field specifies whether the X3DLightNode affects all geometries in the scene or only those geometries that are in the same parent group or any descendant to the parent group. More... | |
H3DUniquePtr< SFFloat > | intensity |
The intensity field specifies the brightness of the direct emission from the light. More... | |
H3DUniquePtr< SFBool > | on |
The on field specifies whether the light is enabled or disabled. More... | |
H3DUniquePtr< SFBool > | shadows |
The shadows field will determine if this light will be part of the shadow calculations of the scene. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
GLuint | light_index |
Light index for this node, used to enable light. | |
TraverseInfo * | last_ti_ptr |
only interested in adress, what it points to will be invalid | |
H3DInt32 | traverse_sg_counter |
count how many times this X3DLightNodes traverseSG function is called. | |
H3DInt32 | graphics_state_counter |
count nr of times enableGraphicsState is called. | |
bool | act_global |
used if the light should act as a global light. | |
list< bool > | had_light_index |
true if a light index was created for each call to enableGraphicsState for this X3DLightNode | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The X3DLightNode abstract node type is the base type from which all node types that serve as light sources are derived.
Any node used as a source of illumination is derived from X3DLightNode. All light sources contain an intensity, a color, and an ambientIntensity field. The intensity field specifies the brightness of the direct emission from the light, and the ambientIntensity specifies the intensity of the ambient emission from the light. Light intensity may range from 0.0 (no light emission) to 1.0 (full intensity). The color field specifies the spectral colour properties of both the direct and ambient light emission as an RGB value. The on field specifies whether the light is enabled or disabled. If the value is FALSE, then the light is disabled and will not affect any nodes in the scene. If the value is TRUE, then the light will affect other nodes.
Each light type defines a global field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence. Scoped lights only illuminate objects that are in the same transformation hierarchy as the light; i.e., only the children and descendants of its enclosing parent group are illuminated. This allows the creation of realistic effects such as lights that illuminate a single room.
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static |
returns an index that can be used to enable light.
name_for_error | contains the name to print in case the light index should be ignored. |
Referenced by enableGraphicsState(), and H3D::H3DWindowNode::render().
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virtual |
Traverse the scenegraph.
Stores pointer to X3DLightNode and transformation matrices for those that are global.
ti | The TraverseInfo object containing information about the traversal. |
Reimplemented from H3D::Node.
Reimplemented in H3D::PointLight, and H3D::DirectionalLight.
References act_global, H3D::TraverseInfo::getAccForwardMatrix(), global, graphics_state_counter, had_light_index, last_ti_ptr, on, and traverse_sg_counter.
Referenced by H3D::DirectionalLight::traverseSG(), and H3D::PointLight::traverseSG().
H3DUniquePtr< SFFloat > H3D::X3DLightNode::ambientIntensity |
Specifies the intensity of the ambient emission from the light.
Access type: inputOutput
Default value: 0
Valid range: [0-1]
Referenced by H3D::PhongShader::addUniformFieldsForLight(), H3D::DirectionalLight::DirectionalLight(), H3D::DirectionalLight::getGLLightInfo(), H3D::GeneralDirectionalLight::getGLLightInfo(), H3D::GeneralPointLight::getGLLightInfo(), H3D::GeneralSpotLight::getGLLightInfo(), H3D::PointLight::getGLLightInfo(), H3D::SpotLight::getGLLightInfo(), and X3DLightNode().
H3DUniquePtr< SFColor > H3D::X3DLightNode::color |
The color field specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
Access type: inputOutput
Default value: RGB( 1, 1, 1 )
Valid range: [0-1]
Referenced by H3D::PhongShader::addUniformFieldsForLight(), H3D::DirectionalLight::DirectionalLight(), H3D::DirectionalLight::getGLLightInfo(), H3D::PointLight::getGLLightInfo(), H3D::SpotLight::getGLLightInfo(), and X3DLightNode().
H3DUniquePtr< SFBool > H3D::X3DLightNode::global |
The global field specifies whether the X3DLightNode affects all geometries in the scene or only those geometries that are in the same parent group or any descendant to the parent group.
Access type: inputOutput
Default value: FALSE
Referenced by disableHapticsState(), enableGraphicsState(), H3D::PointLight::PointLight(), H3D::SpotLight::SpotLight(), traverseSG(), and X3DLightNode().
H3DUniquePtr< SFFloat > H3D::X3DLightNode::intensity |
The intensity field specifies the brightness of the direct emission from the light.
Access type: inputOutput
Default value: 1
Valid range: [0-1]
Referenced by H3D::PhongShader::addUniformFieldsForLight(), H3D::DirectionalLight::DirectionalLight(), H3D::DirectionalLight::getGLLightInfo(), H3D::GeneralDirectionalLight::getGLLightInfo(), H3D::GeneralPointLight::getGLLightInfo(), H3D::GeneralSpotLight::getGLLightInfo(), H3D::PointLight::getGLLightInfo(), H3D::SpotLight::getGLLightInfo(), and X3DLightNode().
H3DUniquePtr< SFBool > H3D::X3DLightNode::on |
The on field specifies whether the light is enabled or disabled.
If the value is FALSE, then the light is disabled and will not affect any nodes in the scene.
Access type: inputOutput
Default value: TRUE
Referenced by H3D::DirectionalLight::DirectionalLight(), enableGraphicsState(), enableHapticsState(), traverseSG(), and X3DLightNode().
H3DUniquePtr< SFBool > H3D::X3DLightNode::shadows |
The shadows field will determine if this light will be part of the shadow calculations of the scene.
Access type: inputOutput
Default value: TRUE
Referenced by H3D::DirectionalLight::traverseSG(), H3D::PointLight::traverseSG(), and X3DLightNode().