H3D API  2.4.1
FogCoordinate.h
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29 #ifndef __FOGCOORDINATE_H__
30 #define __FOGCOORDINATE_H__
31 
33 #include <H3D/MFFloat.h>
34 #include <H3D/SFInt32.h>
35 #include <GL/glew.h>
37 #include <H3D/SFBool.h>
38 
39 namespace H3D {
63  class H3DAPI_API FogCoordinate:
66  public:
68  FogCoordinate( Inst< MFFloat > _depth = 0,
69  Inst< SFNode > _metadata = 0);
70 
72  virtual ~FogCoordinate();
73 
76  virtual void render( int depth_index );
77 
80  virtual void renderArray();
81 
83  virtual void disableArray();
84 
86  virtual void setAttributeData ( );
87 
89  virtual void renderVBO ( );
90 
92  virtual void disableVBO ( );
93 
95  virtual bool preRenderCheckFail ( );
96 
100  virtual string defaultXMLContainerField() {
101  return "fogCoord";
102  }
103 
109  H3DUniquePtr< MFFloat > depth;
110 
113 
114  };
115 }
116 
117 #endif
Contains the GLVertexAttributeObject class.
Contains the MFFloat field class.
Contains the SFBool field class.
Contains the SFInt32 field class.
Header file for X3DVertexAttributeNode.
This node defines a set of explicit fog depths on a per-vertex basis.
Definition: FogCoordinate.h:65
H3DUniquePtr< MFFloat > depth
Depth used to replace the automatic depth.
Definition: FogCoordinate.h:109
virtual string defaultXMLContainerField()
Returns the default xml containerField attribute value.
Definition: FogCoordinate.h:100
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: FogCoordinate.h:112
This abstract interface is inherited by all nodes that could be used as vertex attributes in a glsl s...
Definition: GLVertexAttributeObject.h:54
This is the base node type for all geometric property node types defined in X3D.
Definition: X3DGeometricPropertyNode.h:43
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194