29 #ifndef __FOGCOORDINATE_H__
30 #define __FOGCOORDINATE_H__
69 Inst< SFNode > _metadata = 0);
76 virtual void render(
int depth_index );
80 virtual void renderArray();
83 virtual void disableArray();
86 virtual void setAttributeData ( );
89 virtual void renderVBO ( );
92 virtual void disableVBO ( );
95 virtual bool preRenderCheckFail ( );
Contains the GLVertexAttributeObject class.
Contains the MFFloat field class.
Contains the SFBool field class.
Contains the SFInt32 field class.
Header file for X3DVertexAttributeNode.
This node defines a set of explicit fog depths on a per-vertex basis.
Definition: FogCoordinate.h:65
H3DUniquePtr< MFFloat > depth
Depth used to replace the automatic depth.
Definition: FogCoordinate.h:109
virtual string defaultXMLContainerField()
Returns the default xml containerField attribute value.
Definition: FogCoordinate.h:100
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: FogCoordinate.h:112
This abstract interface is inherited by all nodes that could be used as vertex attributes in a glsl s...
Definition: GLVertexAttributeObject.h:54
This is the base node type for all geometric property node types defined in X3D.
Definition: X3DGeometricPropertyNode.h:43
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194