H3D API
2.4.1
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Header file for FrameBufferTextureGenerator. More...
#include <H3D/X3DGroupingNode.h>
#include <H3D/MFString.h>
#include <H3D/GeneratedTexture.h>
#include <H3D/X3DViewpointNode.h>
#include <H3D/NavigationInfo.h>
#include <H3D/X3DBackgroundNode.h>
#include <H3D/ShadowCaster.h>
#include <H3D/TypedField.h>
#include <H3D/FieldTemplates.h>
#include <H3D/SFColorRGBA.h>
#include <H3D/Field.h>
#include <H3D/MFColorRGBA.h>
#include <H3DUtil/AutoRef.h>
Go to the source code of this file.
Classes | |
class | H3D::FrameBufferTextureGenerator |
The FrameBufferTextureGenerator node provides a mean to render a sub-scene into a texture instead of the normal frame buffer. More... | |
class | H3D::FrameBufferTextureGenerator::NeedMultiSample |
Specialized field class used to check if multi sample support is needed. More... | |
class | H3D::FrameBufferTextureGenerator::GetNrSamples |
Specialized field class used to get the number of samples that can and will be used. More... | |
class | H3D::FrameBufferTextureGenerator::ResetPrintedFlag |
A field used to reset the waning printed flag. More... | |
class | H3D::FrameBufferTextureGenerator::ResetPrintedFlags |
A field to reset multiple warning printed flags. More... | |
Namespaces | |
H3D | |
H3D API namespace. | |
Header file for FrameBufferTextureGenerator.
node