H3D API  2.4.1
Classes | Namespaces
FrameBufferTextureGenerator.h File Reference

Header file for FrameBufferTextureGenerator. More...

#include <H3D/X3DGroupingNode.h>
#include <H3D/MFString.h>
#include <H3D/GeneratedTexture.h>
#include <H3D/X3DViewpointNode.h>
#include <H3D/NavigationInfo.h>
#include <H3D/X3DBackgroundNode.h>
#include <H3D/ShadowCaster.h>
#include <H3D/TypedField.h>
#include <H3D/FieldTemplates.h>
#include <H3D/SFColorRGBA.h>
#include <H3D/Field.h>
#include <H3D/MFColorRGBA.h>
#include <H3DUtil/AutoRef.h>

Go to the source code of this file.

Classes

class  H3D::FrameBufferTextureGenerator
 The FrameBufferTextureGenerator node provides a mean to render a sub-scene into a texture instead of the normal frame buffer. More...
 
class  H3D::FrameBufferTextureGenerator::NeedMultiSample
 Specialized field class used to check if multi sample support is needed. More...
 
class  H3D::FrameBufferTextureGenerator::GetNrSamples
 Specialized field class used to get the number of samples that can and will be used. More...
 
class  H3D::FrameBufferTextureGenerator::ResetPrintedFlag
 A field used to reset the waning printed flag. More...
 
class  H3D::FrameBufferTextureGenerator::ResetPrintedFlags
 A field to reset multiple warning printed flags. More...
 

Namespaces

 H3D
 H3D API namespace.
 

Detailed Description

Header file for FrameBufferTextureGenerator.

node