H3D API  2.4.1
FullscreenRectangle.h
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29 #ifndef __FULLSCREENRECTANGLE_H__
30 #define __FULLSCREENRECTANGLE_H__
31 
32 #include <H3D/X3DGeometryNode.h>
33 
34 namespace H3D {
35 
62  class H3DAPI_API FullscreenRectangle :
63  public X3DGeometryNode {
64  public:
65 
67  FullscreenRectangle( Inst< SFNode > _metadata = 0,
68  Inst< SFBound > _bound = 0,
69  Inst< DisplayList > _displayList = 0,
70  Inst< MFBool > _isTouched = 0,
71  Inst< MFVec3f > _force = 0,
72  Inst< MFVec3f > _contactPoint = 0,
73  Inst< MFVec3f > _contactNormal = 0,
74  Inst< SFFloat > _zValue = 0,
75  Inst< SFBool > _screenAligned = 0 );
76 
78  virtual void render();
79 
81  virtual int nrTriangles() {
82  return 2;
83  }
84 
95  H3DUniquePtr< SFFloat > zValue;
96 
109  H3DUniquePtr< SFBool > screenAligned;
110 
113 
114  protected:
115  // Internal variable used to store id for vertex of FullScreenRectangle
116  static GLuint vbo_id[2];
117  // Internal variable used to indicate if vbo_id is initialized
118  static bool vbo_initialized;
119  static vector< GLfloat > fullscreenRectangle_data;
120  static vector< GLuint > fullscreenRectangle_index_data;
121 
122  void fillVec3ToArray( const Vec3d V, vector<float>& array );
123  void fillVec3ToArray( const Vec3f V, vector<GLuint>& array );
124  };
125 }
126 
127 #endif
Header file for X3DGeometryNode, X3D scene-graph node.
The FullscreenRectangle node draws a rectangle covering the entire screen.
Definition: FullscreenRectangle.h:63
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: FullscreenRectangle.h:112
H3DUniquePtr< SFBool > screenAligned
The screenAligned field determines if the rectangle should always been drawn in relation to the scree...
Definition: FullscreenRectangle.h:109
virtual int nrTriangles()
The number of triangles rendered by this geometry.
Definition: FullscreenRectangle.h:81
H3DUniquePtr< SFFloat > zValue
The zValue field specifies where in depth the rectangle will be drawn.
Definition: FullscreenRectangle.h:95
This is the base node type for all geometry in X3D.
Definition: X3DGeometryNode.h:61
Vec3d()
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194