H3D API  2.4.1
ImageObjectTexture.h
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29 #ifndef _IMAGEOBJECTTEXTURE_HH_
30 #define _IMAGEOBJECTTEXTURE_HH_
31 
32 #include <H3D/X3DTexture3DNode.h>
33 
34 namespace H3D {
48  class H3DAPI_API ImageObjectTexture : public X3DTexture3DNode {
49  public:
50 
54  class H3DAPI_API SFImageObject:
55  public AutoUpdate< TypedSFNodeObject< H3DImageObject > > {
56  protected:
59  virtual void onAdd( Node *n );
60 
62  virtual void onRemove( Node *n );
63  };
64 
66  ImageObjectTexture( Inst< DisplayList > _displayList = 0,
67  Inst< SFNode > _metadata = 0,
68  Inst< SFBool > _repeatS = 0,
69  Inst< SFBool > _repeatT = 0,
70  Inst< SFBool > _repeatR = 0,
71  Inst< SFBool > _scaleToP2 = 0,
72  Inst< SFImage > _image = 0,
73  Inst< SFImageObject > _imageObject = 0,
74  Inst< SFTextureProperties > _textureProperties = 0 );
75 
80  H3DUniquePtr< SFImageObject > imageObject;
81 
84  };
85 }
86 
87 #endif
Header file for X3DTexture3DNode, X3D scene-graph node.
The SFImageObject class contains an H3DImageObject and maintains a route from the contained object's ...
Definition: ImageObjectTexture.h:55
The ImageObjectTexture node uses the image data from any node that implements the H3DImageObject inte...
Definition: ImageObjectTexture.h:48
H3DUniquePtr< SFImageObject > imageObject
The H3DImageObject which image we want to use as data.
Definition: ImageObjectTexture.h:80
static H3D::H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ImageObjectTexture.h:83
Node is the base class for all classes that can be part of the H3D scene-graph.
Definition: Node.h:46
This abstract node type is the base type for all node types which specify 3D sources for texture imag...
Definition: X3DTexture3DNode.h:46
H3D API namespace.
Definition: Anchor.h:38
The AutoUpdate field is a template to force the BaseField to update itself as soon as an event is rec...
Definition: FieldTemplates.h:130
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194