H3D API  2.4.1
Pixel3DTexture.h
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29 #ifndef __PIXEL3DTEXTURE_H__
30 #define __PIXEL3DTEXTURE_H__
31 
32 #include <H3D/X3DTexture3DNode.h>
33 
34 namespace H3D {
95  class H3DAPI_API Pixel3DTexture : public X3DTexture3DNode {
96  public:
97 
100  Inst< DisplayList > _displayList = 0,
101  Inst< SFNode > _metadata = 0,
102  Inst< SFBool > _repeatS = 0,
103  Inst< SFBool > _repeatT = 0,
104  Inst< SFBool > _repeatR = 0,
105  Inst< SFBool > _scaleToP2 = 0,
106  Inst< SFImage > _image = 0,
107  Inst< SFTextureProperties > _textureProperties = 0 );
108 
121  virtual Node* clone ( bool deepCopy= true, DeepCopyMap *deepCopyMap = NULL );
122 
125  };
126 }
127 
128 #endif
Header file for X3DTexture3DNode, X3D scene-graph node.
Node is the base class for all classes that can be part of the H3D scene-graph.
Definition: Node.h:46
std::map< Node *, Node * > DeepCopyMap
A map type used during a deep copy clone() to map from original nodes to cloned nodes.
Definition: Node.h:53
The Pixel3DTexture node defines a 3D image-based texture map as an explicit array of pixel values (im...
Definition: Pixel3DTexture.h:95
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Pixel3DTexture.h:124
This abstract node type is the base type for all node types which specify 3D sources for texture imag...
Definition: X3DTexture3DNode.h:46
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194