H3D API  2.4.1
PixelTexture.h
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29 #ifndef __PIXELTEXTURE_H__
30 #define __PIXELTEXTURE_H__
31 
32 #include <iostream>
33 #include <H3D/X3DTexture2DNode.h>
34 
35 namespace H3D {
93  class H3DAPI_API PixelTexture : public X3DTexture2DNode {
94  public:
95 
97  PixelTexture(
98  Inst< DisplayList > _displayList = 0,
99  Inst< SFNode > _metadata = 0,
100  Inst< SFBool > _repeatS = 0,
101  Inst< SFBool > _repeatT = 0,
102  Inst< SFBool > _scaleToP2 = 0,
103  Inst< SFImage > _image = 0,
104  Inst< SFTextureProperties > _textureProperties = 0 );
105 
118  virtual Node* clone ( bool deepCopy= true, DeepCopyMap *deepCopyMap = NULL );
119 
122  };
123 }
124 
125 #endif
Header file for X3DTexture2DNode, X3D scene-graph node.
Node is the base class for all classes that can be part of the H3D scene-graph.
Definition: Node.h:46
std::map< Node *, Node * > DeepCopyMap
A map type used during a deep copy clone() to map from original nodes to cloned nodes.
Definition: Node.h:53
The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (imag...
Definition: PixelTexture.h:93
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: PixelTexture.h:121
This abstract node type is the base type for all node types which specify 2D sources for texture imag...
Definition: X3DTexture2DNode.h:46
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194