29 #ifndef __POINTLIGHT_H__
30 #define __POINTLIGHT_H__
74 Inst< SFFloat> _ambientIntensity = 0,
75 Inst< SFColor> _color = 0,
76 Inst< SFFloat> _intensity = 0,
77 Inst< SFBool > _on = 0,
78 Inst< SFVec3f> _attenuation = 0,
79 Inst< SFVec3f> _location = 0,
80 Inst< SFBool > _global = 0,
81 Inst< SFFloat> _radius = 0 );
Contains the SFVec3f field class.
Header file for X3DLightNode, X3D scene-graph node.
The PointLight node specifies a point light source at a 3D location in the local coordinate system.
Definition: PointLight.h:70
H3DUniquePtr< SFVec3f > attenuation
The attenuation field defines how the PointLight node's illumination falls off with distance from the...
Definition: PointLight.h:103
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: PointLight.h:117
H3DUniquePtr< SFFloat > radius
This field is not supported by H3DAPI.
Definition: PointLight.h:114
H3DUniquePtr< SFVec3f > location
The location of the light source.
Definition: PointLight.h:111
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
The X3DLightNode abstract node type is the base type from which all node types that serve as light so...
Definition: X3DLightNode.h:70
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75