H3D API  2.4.1
PointLight.h
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29 #ifndef __POINTLIGHT_H__
30 #define __POINTLIGHT_H__
31 
32 #include <H3D/X3DLightNode.h>
33 #include <H3D/SFVec3f.h>
34 
35 namespace H3D {
36 
70  class H3DAPI_API PointLight : public X3DLightNode {
71  public:
73  PointLight( Inst< SFNode > _metadata = 0,
74  Inst< SFFloat> _ambientIntensity = 0,
75  Inst< SFColor> _color = 0,
76  Inst< SFFloat> _intensity = 0,
77  Inst< SFBool > _on = 0,
78  Inst< SFVec3f> _attenuation = 0,
79  Inst< SFVec3f> _location = 0,
80  Inst< SFBool > _global = 0,
81  Inst< SFFloat> _radius = 0 );
82 
84  virtual GLLightInfo getGLLightInfo();
85 
87  virtual void traverseSG( TraverseInfo &ti );
88 
103  H3DUniquePtr< SFVec3f > attenuation;
104 
111  H3DUniquePtr< SFVec3f > location;
112 
114  H3DUniquePtr< SFFloat > radius;
115 
118  };
119 }
120 
121 #endif
Contains the SFVec3f field class.
Header file for X3DLightNode, X3D scene-graph node.
The PointLight node specifies a point light source at a 3D location in the local coordinate system.
Definition: PointLight.h:70
H3DUniquePtr< SFVec3f > attenuation
The attenuation field defines how the PointLight node's illumination falls off with distance from the...
Definition: PointLight.h:103
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: PointLight.h:117
H3DUniquePtr< SFFloat > radius
This field is not supported by H3DAPI.
Definition: PointLight.h:114
H3DUniquePtr< SFVec3f > location
The location of the light source.
Definition: PointLight.h:111
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
The X3DLightNode abstract node type is the base type from which all node types that serve as light so...
Definition: X3DLightNode.h:70
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75