H3D API  2.4.1
ShadowCasterShaders.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
27 //
29 #ifndef __SHADOWCASTERSHADER_H__
30 #define __SHADOWCASTERSHADER_H__
31 
32 #include <H3D/ComposedShader.h>
33 
34 
35 
36 namespace H3D {
37 
41 
47 
48  namespace ShadowCasterShaders {
51  void shaderInit( bool cpu_shadows,
52  bool draw_caps,
53  bool is_dir_light,
54  bool single_pass_stereo,
55  float matrixViewShift,
56  float matrixProjShift);
57 
59  void shaderToggle( bool on );
60 
62  void shaderClean();
63 
66  bool setPointLightPosition( const Vec3f &pos );
67 
70  bool setDirectionalLightDir( const Vec3f &dir );
71 
74  bool setTransformMatrix( const Matrix4f & m);
75 
76  }
77 }
78 
79 
80 #endif
Header file for ComposedShader, X3D scene-graph node.
bool setPointLightPosition(const Vec3f &pos)
Set the point light position in the shader (only valid for geometry shader version of shader).
Definition: ShadowCasterShaders.cpp:874
bool setDirectionalLightDir(const Vec3f &dir)
Set the directional light direction in the shader (only valid for geometry shader version of shader).
Definition: ShadowCasterShaders.cpp:867
void shaderClean()
Disable the shader and clean up any other settings made by it.
Definition: ShadowCasterShaders.cpp:836
void shaderInit(bool cpu_shadows, bool draw_caps, bool is_dir_light, bool single_pass_stereo, float matrixViewShift, float matrixProjShift)
Initialize and enable a shader for the given properties for use in a ShadowCaster node.
Definition: ShadowCasterShaders.cpp:683
void shaderToggle(bool on)
Enable/disable the shader currently in use.
Definition: ShadowCasterShaders.cpp:881
bool setTransformMatrix(const Matrix4f &m)
Set the transform matrix for the shadow relative to the graphics object in the shader.
Definition: ShadowCasterShaders.cpp:850
H3D API namespace.
Definition: Anchor.h:38