H3D API
2.4.1
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Header file for ComposedShader, X3D scene-graph node. More...
#include <H3D/X3DShaderNode.h>
#include <H3D/ShaderPart.h>
#include <H3D/X3DProgrammableShaderObject.h>
#include <H3D/DependentNodeFields.h>
#include <H3D/FieldTemplates.h>
#include <H3D/SField.h>
#include <string>
#include <H3D/ShaderFunctions.h>
#include <H3D/H3DSingleTextureNode.h>
#include <H3D/ShaderConstants.h>
Go to the source code of this file.
Classes | |
class | H3D::ComposedShader |
The ComposedShader node defines a shader where the individual source files are not individually programmable. More... | |
class | H3D::ComposedShader::MFShaderPart |
MFShaderPart is specialized to transfer a pointer from itself to the ShaderPart instances contained in the field. More... | |
class | H3D::ComposedShader::UpdateUniforms |
A field used to update any uniforms from their corresponding fields. More... | |
class | H3D::ComposedShader::SetupDynamicRoutes |
Class used to set up routes from nodes in SFNode and MFNode fields to correctly break cache. More... | |
class | H3D::ComposedShader::UpdateCache |
event collection field to update when global caching is update More... | |
Namespaces | |
H3D | |
H3D API namespace. | |
Header file for ComposedShader, X3D scene-graph node.