H3D API  2.4.1
Classes | Namespaces
ComposedShader.h File Reference

Header file for ComposedShader, X3D scene-graph node. More...

#include <H3D/X3DShaderNode.h>
#include <H3D/ShaderPart.h>
#include <H3D/X3DProgrammableShaderObject.h>
#include <H3D/DependentNodeFields.h>
#include <H3D/FieldTemplates.h>
#include <H3D/SField.h>
#include <string>
#include <H3D/ShaderFunctions.h>
#include <H3D/H3DSingleTextureNode.h>
#include <H3D/ShaderConstants.h>

Go to the source code of this file.

Classes

class  H3D::ComposedShader
 The ComposedShader node defines a shader where the individual source files are not individually programmable. More...
 
class  H3D::ComposedShader::MFShaderPart
 MFShaderPart is specialized to transfer a pointer from itself to the ShaderPart instances contained in the field. More...
 
class  H3D::ComposedShader::UpdateUniforms
 A field used to update any uniforms from their corresponding fields. More...
 
class  H3D::ComposedShader::SetupDynamicRoutes
 Class used to set up routes from nodes in SFNode and MFNode fields to correctly break cache. More...
 
class  H3D::ComposedShader::UpdateCache
 event collection field to update when global caching is update More...
 

Namespaces

 H3D
 H3D API namespace.
 

Detailed Description

Header file for ComposedShader, X3D scene-graph node.