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    H3D API
    2.4.1
    
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MFShaderPart is specialized to transfer a pointer from itself to the ShaderPart instances contained in the field. More...
#include <H3D/ComposedShader.h>

Additional Inherited Members | |
  Public Member Functions inherited from H3D::DependentMFNode< NodeType, FieldRefs, DynamicCast > | |
| DependentMFNode () | |
| Constructor. Default value of value is NULL.  | |
| virtual | ~DependentMFNode () | 
| Destructor.  | |
MFShaderPart is specialized to transfer a pointer from itself to the ShaderPart instances contained in the field.