H3D API  2.4.1
Shape.h
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29 #ifndef __SHAPE_H__
30 #define __SHAPE_H__
31 
32 #include <H3D/X3DShapeNode.h>
33 
34 namespace H3D {
61  class H3DAPI_API Shape : public X3DShapeNode {
62  public:
63 
64  Shape( Inst< SFAppearanceNode > _appearance = 0,
65  Inst< SFGeometryNode > _geometry = 0,
66  Inst< SFHapticGeometry > _hapticGeometry = 0,
67  Inst< SFNode > _metadata = 0,
68  Inst< SFBound > _bound = 0,
69  Inst< SFVec3f > _bboxCenter = 0,
70  Inst< SFVec3f > _bboxSize = 0,
71  Inst< DisplayList > _displayList = 0 );
72 
73  static H3DNodeDatabase database;
74 
75  };
76 }
77 
78 #endif
Header file for X3DShapeNode, X3D scene-graph node.
The Shape node has two fields, appearance and geometry, which are used to create rendered objects in ...
Definition: Shape.h:61
This is the base node type for all Shape nodes.
Definition: X3DShapeNode.h:50
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194