H3D API  2.4.1
X3DColorNode.h
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29 #ifndef __X3DCOLORNODE_H__
30 #define __X3DCOLORNODE_H__
31 
34 
35 namespace H3D {
36 
42  class H3DAPI_API X3DColorNode :
45  public:
47  X3DColorNode( Inst< SFNode> _metadata = 0 );
48 
50  virtual RGBA getColor( unsigned int i ) = 0;
51 
54  virtual void render( int /*index*/ ) {}
55 
58  virtual void renderArray() {}
59 
61  virtual void disableArray() {}
62 
64  virtual void preRender();
65 
67  virtual void postRender();
68 
70  virtual void setAttributeData ( ){};
71 
73  virtual void renderVBO ( ){};
74 
76  virtual void disableVBO ( ){};
77 
81  virtual string defaultXMLContainerField() {
82  return "color";
83  }
84 
86  virtual unsigned int nrAvailableColors() = 0;
87  };
88 }
89 
90 #endif
Contains the GLVertexAttributeObject class.
Header file for X3DGeometricPropertyNode, X3D scene-graph node.
This abstract interface is inherited by all nodes that could be used as vertex attributes in a glsl s...
Definition: GLVertexAttributeObject.h:54
This is the base node type for color specifications in X3D.
Definition: X3DColorNode.h:44
virtual RGBA getColor(unsigned int i)=0
Get the color at index i.
virtual void render(int)
Perform the OpenGL commands to render a color given the index of the color.
Definition: X3DColorNode.h:54
virtual void disableArray()
Disable the array state enabled in renderArray().
Definition: X3DColorNode.h:61
virtual void renderArray()
Perform the OpenGL commands to render all vertices as a vertex array.
Definition: X3DColorNode.h:58
virtual void setAttributeData()
Implement the method to specify data and releated information.
Definition: X3DColorNode.h:70
virtual void renderVBO()
VBO rendering implementation.
Definition: X3DColorNode.h:73
virtual unsigned int nrAvailableColors()=0
Returns the number of color this color node can render.
virtual void disableVBO()
VBO disabling implementation.
Definition: X3DColorNode.h:76
virtual string defaultXMLContainerField()
Returns the default xml containerField attribute value.
Definition: X3DColorNode.h:81
This is the base node type for all geometric property node types defined in X3D.
Definition: X3DGeometricPropertyNode.h:43
H3D API namespace.
Definition: Anchor.h:38