activate | H3D::X3DShaderNode | |
activateMonitor | H3D::X3DShaderNode | |
addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
addField(const string &_name, const Field::AccessType &access, Field *field) | H3D::ComposedShader | virtual |
addUniformFields(ComposedShader *) | H3D::ComposedGeneratedShader | protectedvirtual |
addUniformToFragmentShader(ComposedShader *shader, const string &name, const string &glsl_type, const Field::AccessType &access, Field *field, int array_size=-1, bool delete_unadded_field=true) | H3D::H3DGeneratedShaderNode | static |
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
buildShader() | H3D::H3DGeneratedShaderNode | virtual |
clearFields() | H3D::X3DProgrammableShaderObject | virtual |
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
ComposedGeneratedShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0, Inst< MFGeneratedFragmentShaderNode > _fragmentShaders=0, Inst< MFGeneratedVertexShaderNode > _vertexShaders=0) | H3D::ComposedGeneratedShader | |
ComposedShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< SFString > _geometryInputType=0, Inst< SFString > _geometryOutputType=0, Inst< SFInt32 > _geometryVerticesOut=0, Inst< SFString > _transparencyDetectMode=0, Inst< MFString > _transformFeedbackVaryings=0, Inst< SFBool > _printShaderWarnings=0, Inst< SFShaderConstants > _shaderConstants=0) | H3D::ComposedShader | |
current_shaders | H3D::ComposedShader | protected |
database | H3D::ComposedGeneratedShader | static |
DeepCopyMap typedef | H3D::Node | |
defaultXMLContainerField() | H3D::X3DShaderNode | inlinevirtual |
displayList | H3D::H3DDisplayListObject | |
endField() | H3D::H3DDynamicFieldsObject | inline |
firstField() | H3D::H3DDynamicFieldsObject | inline |
fragmentShaders | H3D::ComposedGeneratedShader | |
fragmentShaderString | H3D::H3DGeneratedShaderNode | |
geometryInputType | H3D::ComposedShader | |
geometryOutputType | H3D::ComposedShader | |
geometryVerticesOut | H3D::ComposedShader | |
getActiveShader() | H3D::X3DShaderNode | inlinestatic |
getAffectedGLAttribs() | H3D::ComposedShader | virtual |
getAttributes(vector< Attribute > &attributes) | H3D::ComposedGeneratedShader | protectedvirtual |
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
getField(const string &_name) const | H3D::Node | virtual |
getFinalFragmentShaderOutputString() | H3D::H3DGeneratedShaderNode | virtual |
getFragmentShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual |
getFragmentShaderString() | H3D::ComposedGeneratedShader | protectedvirtual |
getFullName() | H3DUtil::RefCountedClass | |
getFunctionShaderString() | H3D::ComposedGeneratedShader | protectedvirtual |
getManualInitialize() const | H3DUtil::RefCountedClass | |
getMetadataByName(const string &_name) | H3D::X3DNode | |
getName() const | H3DUtil::RefCountedClass | |
getProgramHandle() | H3D::ComposedShader | inline |
getProtoInstanceParent() | H3D::Node | inline |
getRefCount() const | H3DUtil::RefCountedClass | |
getTypeName() const | H3DUtil::RefCountedClass | |
getVaryingVariables(vector< VaryingVariable > &variables) | H3D::ComposedGeneratedShader | protectedvirtual |
getVertexShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual |
getVertexShaderString() | H3D::ComposedGeneratedShader | protectedvirtual |
H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
H3DDynamicFieldsObject() | H3D::H3DDynamicFieldsObject | inline |
H3DGeneratedShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | H3D::H3DGeneratedShaderNode | |
hasName() | H3DUtil::RefCountedClass | |
is_initialized | H3DUtil::RefCountedClass | protected |
isInitialized() | H3DUtil::RefCountedClass | |
isSelected | H3D::X3DShaderNode | |
isSupported() | H3D::X3DShaderNode | inlinevirtual |
isTransparent(X3DMaterialNode *material) | H3D::ComposedShader | virtual |
isValid | H3D::X3DShaderNode | |
language | H3D::X3DShaderNode | |
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
manual_initialize | H3DUtil::RefCountedClass | protected |
metadata | H3D::X3DNode | |
MFShaderPartBase typedef | H3D::ComposedShader | |
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
name | H3DUtil::RefCountedClass | protected |
Node() | H3D::Node | |
nrNodesAlive() | H3D::Node | inlinestatic |
nrNodesCreated() | H3D::Node | inlinestatic |
parts | H3D::ComposedShader | |
postRender() | H3D::ComposedShader | virtual |
preRender() | H3D::H3DGeneratedShaderNode | virtual |
printShaderWarnings | H3D::ComposedShader | |
program_handle | H3D::ComposedShader | protected |
rebuildShader | H3D::H3DGeneratedShaderNode | |
ref() | H3DUtil::RefCountedClass | |
ref_count | H3DUtil::RefCountedClass | protected |
ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
RefCountedClass() | H3DUtil::RefCountedClass | |
RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
removeField(const string &_name) | H3D::ComposedShader | virtual |
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
render() | H3D::ComposedShader | virtual |
setGeometryShaderParameters(GLenum _program_handle) | H3D::ComposedShader | protected |
setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
setName(const std::string &_name) | H3DUtil::RefCountedClass | |
setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
setSelected(bool selected) | H3D::X3DShaderNode | inline |
setupDynamicRoutes | H3D::ComposedShader | protected |
SFShaderConstantsBase typedef | H3D::ComposedShader | |
shader_textures | H3D::ComposedShader | protected |
shaderConstants | H3D::ComposedShader | |
suppressUniformWarnings | H3D::ComposedShader | |
tessellation_support_checked | H3D::ComposedShader | protectedstatic |
transformFeedbackVaryings | H3D::ComposedShader | |
transparencyDetectMode | H3D::ComposedShader | |
traverseSG(TraverseInfo &ti) | H3D::ComposedGeneratedShader | virtual |
type_name | H3DUtil::RefCountedClass | protected |
uniqueShaderName(const string &base_name) | H3D::H3DGeneratedShaderNode | virtual |
unref() | H3DUtil::RefCountedClass | |
unref_callbacks | H3DUtil::RefCountedClass | protected |
updateUniforms | H3D::ComposedShader | protected |
use_bindless_textures | H3D::X3DProgrammableShaderObject | static |
use_bindless_textures_set | H3D::X3DProgrammableShaderObject | protectedstatic |
vertexShaders | H3D::ComposedGeneratedShader | |
vertexShaderString | H3D::H3DGeneratedShaderNode | |
X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | H3D::X3DAppearanceChildNode | |
X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
X3DProgrammableShaderObject(H3DNodeDatabase *_database) | H3D::X3DProgrammableShaderObject | |
X3DShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0) | H3D::X3DShaderNode | |
~ComposedShader() | H3D::ComposedShader | virtual |
~Node() | H3D::Node | virtual |
~RefCountedClass() | H3DUtil::RefCountedClass | virtual |
~X3DProgrammableShaderObject() | H3D::X3DProgrammableShaderObject | virtual |