act_global | H3D::X3DLightNode | protected |
addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
ambientColor | H3D::GeneralSpotLight | |
ambientIntensity | H3D::X3DLightNode | |
attenuation | H3D::SpotLight | |
beamWidth | H3D::SpotLight | |
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
color | H3D::X3DLightNode | |
cutOffAngle | H3D::SpotLight | |
database | H3D::GeneralSpotLight | static |
decreaseLightIndex() | H3D::X3DLightNode | inlinestatic |
DeepCopyMap typedef | H3D::Node | |
defaultXMLContainerField() | H3D::Node | inlinevirtual |
direction | H3D::SpotLight | |
disableGraphicsState() | H3D::X3DLightNode | virtual |
disableHapticsState(TraverseInfo &ti) | H3D::X3DLightNode | virtual |
displayList | H3D::H3DDisplayListObject | |
enableGraphicsState() | H3D::X3DLightNode | virtual |
enableHapticsState(TraverseInfo &ti) | H3D::X3DLightNode | virtual |
GeneralSpotLight(Inst< SFNode > _metadata=0, Inst< SFFloat > _ambientIntensity=0, Inst< SFColor > _color=0, Inst< SFFloat > _intensity=0, Inst< SFBool > _global=0, Inst< SFBool > _on=0, Inst< SFVec3f > _attenuation=0, Inst< SFFloat > _beamWidth=0, Inst< SFFloat > _cutOffAngle=0, Inst< SFVec3f > _direction=0, Inst< SFVec3f > _location=0, Inst< SFFloat > _radius=0, Inst< SFColor > _ambientColor=0, Inst< SFColor > _specularColor=0, Inst< SFFloat > _specularIntensity=0) | H3D::GeneralSpotLight | |
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
getField(const string &_name) const | H3D::Node | virtual |
getFullName() | H3DUtil::RefCountedClass | |
getGLLightInfo() | H3D::GeneralSpotLight | virtual |
getLightIndex(string name_for_error) | H3D::X3DLightNode | static |
getManualInitialize() const | H3DUtil::RefCountedClass | |
getMetadataByName(const string &_name) | H3D::X3DNode | |
getName() const | H3DUtil::RefCountedClass | |
getProtoInstanceParent() | H3D::Node | inline |
getRefCount() const | H3DUtil::RefCountedClass | |
getTypeName() const | H3DUtil::RefCountedClass | |
global | H3D::X3DLightNode | |
graphics_state_counter | H3D::X3DLightNode | protected |
H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
had_light_index | H3D::X3DLightNode | protected |
hasName() | H3DUtil::RefCountedClass | |
initialize() | H3DUtil::RefCountedClass | virtual |
intensity | H3D::X3DLightNode | |
is_initialized | H3DUtil::RefCountedClass | protected |
isInitialized() | H3DUtil::RefCountedClass | |
last_ti_ptr | H3D::X3DLightNode | protected |
light_index | H3D::X3DLightNode | protected |
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
location | H3D::SpotLight | |
manual_initialize | H3DUtil::RefCountedClass | protected |
metadata | H3D::X3DNode | |
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
name | H3DUtil::RefCountedClass | protected |
Node() | H3D::Node | |
nrNodesAlive() | H3D::Node | inlinestatic |
nrNodesCreated() | H3D::Node | inlinestatic |
on | H3D::X3DLightNode | |
radius | H3D::SpotLight | |
ref() | H3DUtil::RefCountedClass | |
ref_count | H3DUtil::RefCountedClass | protected |
ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
RefCountedClass() | H3DUtil::RefCountedClass | |
RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
render() | H3D::Node | inlinevirtual |
setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
setName(const std::string &_name) | H3DUtil::RefCountedClass | |
setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
shadows | H3D::X3DLightNode | |
specularColor | H3D::GeneralSpotLight | |
specularIntensity | H3D::GeneralSpotLight | |
SpotLight(Inst< SFNode > _metadata=0, Inst< SFFloat > _ambientIntensity=0, Inst< SFColor > _color=0, Inst< SFFloat > _intensity=0, Inst< SFBool > _global=0, Inst< SFBool > _on=0, Inst< SFVec3f > _attenuation=0, Inst< SFFloat > _beamWidth=0, Inst< SFFloat > _cutOffAngle=0, Inst< SFVec3f > _direction=0, Inst< SFVec3f > _location=0, Inst< SFFloat > _radius=0) | H3D::SpotLight | |
traverse_sg_counter | H3D::X3DLightNode | protected |
traverseSG(TraverseInfo &ti) | H3D::X3DLightNode | virtual |
type_name | H3DUtil::RefCountedClass | protected |
unref() | H3DUtil::RefCountedClass | |
unref_callbacks | H3DUtil::RefCountedClass | protected |
X3DChildNode(Inst< SFNode > _metadata=0) | H3D::X3DChildNode | |
X3DLightNode(Inst< SFNode > _metadata=0, Inst< SFFloat > _ambientIntensity=0, Inst< SFColor > _color=0, Inst< SFBool > _global=0, Inst< SFFloat > _intensity=0, Inst< SFBool > _on=0, Inst< SFBool > _shadows=0) | H3D::X3DLightNode | |
X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
~H3DRenderStateObject() | H3D::H3DRenderStateObject | inlinevirtual |
~Node() | H3D::Node | virtual |
~RefCountedClass() | H3DUtil::RefCountedClass | virtual |