| activate | H3D::X3DShaderNode | |
| activateMonitor | H3D::X3DShaderNode | |
| addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| addField(const string &_name, const Field::AccessType &access, Field *field) | H3D::ComposedShader | virtual |
| addUniformFields(ComposedShader *shader) | H3D::H3DGeneratedShaderNode | virtual |
| addUniformToFragmentShader(ComposedShader *shader, const string &name, const string &glsl_type, const Field::AccessType &access, Field *field, int array_size=-1, bool delete_unadded_field=true) | H3D::H3DGeneratedShaderNode | static |
| addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| buildShader() | H3D::H3DGeneratedShaderNode | virtual |
| clearFields() | H3D::X3DProgrammableShaderObject | virtual |
| clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
| cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
| closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
| ComposedShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< SFString > _geometryInputType=0, Inst< SFString > _geometryOutputType=0, Inst< SFInt32 > _geometryVerticesOut=0, Inst< SFString > _transparencyDetectMode=0, Inst< MFString > _transformFeedbackVaryings=0, Inst< SFBool > _printShaderWarnings=0, Inst< SFShaderConstants > _shaderConstants=0) | H3D::ComposedShader | |
| current_shaders | H3D::ComposedShader | protected |
| database | H3D::H3DGeneratedShaderNode | static |
| DeepCopyMap typedef | H3D::Node | |
| defaultXMLContainerField() | H3D::X3DShaderNode | inlinevirtual |
| displayList | H3D::H3DDisplayListObject | |
| endField() | H3D::H3DDynamicFieldsObject | inline |
| firstField() | H3D::H3DDynamicFieldsObject | inline |
| fragmentShaderString | H3D::H3DGeneratedShaderNode | |
| geometryInputType | H3D::ComposedShader | |
| geometryOutputType | H3D::ComposedShader | |
| geometryVerticesOut | H3D::ComposedShader | |
| getActiveShader() | H3D::X3DShaderNode | inlinestatic |
| getAffectedGLAttribs() | H3D::ComposedShader | virtual |
| getAttributes(vector< Attribute > &) | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
| getField(const string &_name) const | H3D::Node | virtual |
| getFinalFragmentShaderOutputString() | H3D::H3DGeneratedShaderNode | virtual |
| getFragmentShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getFragmentShaderString() | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getFullName() | H3DUtil::RefCountedClass | |
| getFunctionShaderString() | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getManualInitialize() const | H3DUtil::RefCountedClass | |
| getMetadataByName(const string &_name) | H3D::X3DNode | |
| getName() const | H3DUtil::RefCountedClass | |
| getProgramHandle() | H3D::ComposedShader | inline |
| getProtoInstanceParent() | H3D::Node | inline |
| getRefCount() const | H3DUtil::RefCountedClass | |
| getTypeName() const | H3DUtil::RefCountedClass | |
| getVaryingVariables(vector< VaryingVariable > &) | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getVertexShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual |
| getVertexShaderString() | H3D::H3DGeneratedShaderNode | virtual |
| H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
| H3DDynamicFieldsObject() | H3D::H3DDynamicFieldsObject | inline |
| H3DGeneratedShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | H3D::H3DGeneratedShaderNode | |
| hasName() | H3DUtil::RefCountedClass | |
| is_initialized | H3DUtil::RefCountedClass | protected |
| isInitialized() | H3DUtil::RefCountedClass | |
| isSelected | H3D::X3DShaderNode | |
| isSupported() | H3D::X3DShaderNode | inlinevirtual |
| isTransparent(X3DMaterialNode *material) | H3D::ComposedShader | virtual |
| isValid | H3D::X3DShaderNode | |
| language | H3D::X3DShaderNode | |
| lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
| manual_initialize | H3DUtil::RefCountedClass | protected |
| metadata | H3D::X3DNode | |
| MFShaderPartBase typedef | H3D::ComposedShader | |
| movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
| name | H3DUtil::RefCountedClass | protected |
| Node() | H3D::Node | |
| nrNodesAlive() | H3D::Node | inlinestatic |
| nrNodesCreated() | H3D::Node | inlinestatic |
| parts | H3D::ComposedShader | |
| postRender() | H3D::ComposedShader | virtual |
| preRender() | H3D::H3DGeneratedShaderNode | virtual |
| printShaderWarnings | H3D::ComposedShader | |
| program_handle | H3D::ComposedShader | protected |
| rebuildShader | H3D::H3DGeneratedShaderNode | |
| ref() | H3DUtil::RefCountedClass | |
| ref_count | H3DUtil::RefCountedClass | protected |
| ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
| RefCountedClass() | H3DUtil::RefCountedClass | |
| RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
| removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| removeField(const string &_name) | H3D::ComposedShader | virtual |
| removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| render() | H3D::ComposedShader | virtual |
| setGeometryShaderParameters(GLenum _program_handle) | H3D::ComposedShader | protected |
| setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
| setName(const std::string &_name) | H3DUtil::RefCountedClass | |
| setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
| setSelected(bool selected) | H3D::X3DShaderNode | inline |
| setupDynamicRoutes | H3D::ComposedShader | protected |
| SFShaderConstantsBase typedef | H3D::ComposedShader | |
| shader_textures | H3D::ComposedShader | protected |
| shaderConstants | H3D::ComposedShader | |
| suppressUniformWarnings | H3D::ComposedShader | |
| tessellation_support_checked | H3D::ComposedShader | protectedstatic |
| transformFeedbackVaryings | H3D::ComposedShader | |
| transparencyDetectMode | H3D::ComposedShader | |
| traverseSG(TraverseInfo &ti) | H3D::ComposedShader | virtual |
| type_name | H3DUtil::RefCountedClass | protected |
| uniqueShaderName(const string &base_name) | H3D::H3DGeneratedShaderNode | virtual |
| unref() | H3DUtil::RefCountedClass | |
| unref_callbacks | H3DUtil::RefCountedClass | protected |
| updateUniforms | H3D::ComposedShader | protected |
| use_bindless_textures | H3D::X3DProgrammableShaderObject | static |
| use_bindless_textures_set | H3D::X3DProgrammableShaderObject | protectedstatic |
| vertexShaderString | H3D::H3DGeneratedShaderNode | |
| X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | H3D::X3DAppearanceChildNode | |
| X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
| X3DProgrammableShaderObject(H3DNodeDatabase *_database) | H3D::X3DProgrammableShaderObject | |
| X3DShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0) | H3D::X3DShaderNode | |
| ~ComposedShader() | H3D::ComposedShader | virtual |
| ~Node() | H3D::Node | virtual |
| ~RefCountedClass() | H3DUtil::RefCountedClass | virtual |
| ~X3DProgrammableShaderObject() | H3D::X3DProgrammableShaderObject | virtual |