H3D API  2.4.1
H3D::NormalShader Member List

This is the complete list of members for H3D::NormalShader, including all inherited members.

activateH3D::X3DShaderNode
activateMonitorH3D::X3DShaderNode
addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addField(const string &_name, const Field::AccessType &access, Field *field)H3D::ComposedShadervirtual
addUniformFields(ComposedShader *shader)H3D::H3DGeneratedShaderNodevirtual
addUniformToFragmentShader(ComposedShader *shader, const string &name, const string &glsl_type, const Field::AccessType &access, Field *field, int array_size=-1, bool delete_unadded_field=true)H3D::H3DGeneratedShaderNodestatic
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
buildShader()H3D::H3DGeneratedShaderNodevirtual
clearFields()H3D::X3DProgrammableShaderObjectvirtual
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::Nodevirtual
ComposedShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< SFString > _geometryInputType=0, Inst< SFString > _geometryOutputType=0, Inst< SFInt32 > _geometryVerticesOut=0, Inst< SFString > _transparencyDetectMode=0, Inst< MFString > _transformFeedbackVaryings=0, Inst< SFBool > _printShaderWarnings=0, Inst< SFShaderConstants > _shaderConstants=0)H3D::ComposedShader
current_shadersH3D::ComposedShaderprotected
databaseH3D::NormalShaderstatic
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::X3DShaderNodeinlinevirtual
displayListH3D::H3DDisplayListObject
endField()H3D::H3DDynamicFieldsObjectinline
firstField()H3D::H3DDynamicFieldsObjectinline
fragmentShaderStringH3D::H3DGeneratedShaderNode
geometryInputTypeH3D::ComposedShader
geometryOutputTypeH3D::ComposedShader
geometryVerticesOutH3D::ComposedShader
getActiveShader()H3D::X3DShaderNodeinlinestatic
getAffectedGLAttribs()H3D::ComposedShadervirtual
getAttributes(vector< Attribute > &)H3D::H3DGeneratedShaderNodeinlinevirtual
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getField(const string &_name) constH3D::Nodevirtual
getFinalFragmentShaderOutputString()H3D::H3DGeneratedShaderNodevirtual
getFragmentShaderHeader()H3D::H3DGeneratedShaderNodeinlinevirtual
getFragmentShaderString()H3D::NormalShaderprotectedvirtual
getFullName()H3DUtil::RefCountedClass
getFunctionShaderString()H3D::H3DGeneratedShaderNodeinlinevirtual
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getName() constH3DUtil::RefCountedClass
getProgramHandle()H3D::ComposedShaderinline
getProtoInstanceParent()H3D::Nodeinline
getRefCount() constH3DUtil::RefCountedClass
getTypeName() constH3DUtil::RefCountedClass
getVaryingVariables(vector< VaryingVariable > &variables)H3D::NormalShaderprotectedvirtual
getVertexShaderHeader()H3D::H3DGeneratedShaderNodeinlinevirtual
getVertexShaderString()H3D::NormalShaderprotectedvirtual
H3DDisplayListObject(Inst< DisplayList > _displayList=0)H3D::H3DDisplayListObject
H3DDynamicFieldsObject()H3D::H3DDynamicFieldsObjectinline
H3DGeneratedFragmentShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0)H3D::H3DGeneratedFragmentShaderNode
H3DGeneratedShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0)H3D::H3DGeneratedShaderNode
hasName()H3DUtil::RefCountedClass
is_initializedH3DUtil::RefCountedClassprotected
isInitialized()H3DUtil::RefCountedClass
isSelectedH3D::X3DShaderNode
isSupported()H3D::X3DShaderNodeinlinevirtual
isTransparent(X3DMaterialNode *material)H3D::ComposedShadervirtual
isValidH3D::X3DShaderNode
languageH3D::X3DShaderNode
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::Nodevirtual
manual_initializeH3DUtil::RefCountedClassprotected
metadataH3D::X3DNode
MFShaderPartBase typedefH3D::ComposedShader
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::Nodevirtual
nameH3DUtil::RefCountedClassprotected
Node()H3D::Node
NormalShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0)H3D::NormalShader
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
partsH3D::ComposedShader
postRender()H3D::ComposedShadervirtual
preRender()H3D::H3DGeneratedShaderNodevirtual
printShaderWarningsH3D::ComposedShader
program_handleH3D::ComposedShaderprotected
rebuildShaderH3D::H3DGeneratedShaderNode
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeField(const string &_name)H3D::ComposedShadervirtual
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::ComposedShadervirtual
setGeometryShaderParameters(GLenum _program_handle)H3D::ComposedShaderprotected
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
setSelected(bool selected)H3D::X3DShaderNodeinline
setupDynamicRoutesH3D::ComposedShaderprotected
SFShaderConstantsBase typedefH3D::ComposedShader
shader_texturesH3D::ComposedShaderprotected
shaderConstantsH3D::ComposedShader
suppressUniformWarningsH3D::ComposedShader
tessellation_support_checkedH3D::ComposedShaderprotectedstatic
transformFeedbackVaryingsH3D::ComposedShader
transparencyDetectModeH3D::ComposedShader
traverseSG(TraverseInfo &ti)H3D::ComposedShadervirtual
type_nameH3DUtil::RefCountedClassprotected
uniqueShaderName(const string &base_name)H3D::H3DGeneratedShaderNodevirtual
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
updateUniformsH3D::ComposedShaderprotected
use_bindless_texturesH3D::X3DProgrammableShaderObjectstatic
use_bindless_textures_setH3D::X3DProgrammableShaderObjectprotectedstatic
vertexShaderStringH3D::H3DGeneratedShaderNode
X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)H3D::X3DAppearanceChildNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
X3DProgrammableShaderObject(H3DNodeDatabase *_database)H3D::X3DProgrammableShaderObject
X3DShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0)H3D::X3DShaderNode
~ComposedShader()H3D::ComposedShadervirtual
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual
~X3DProgrammableShaderObject()H3D::X3DProgrammableShaderObjectvirtual