H3D API  2.4.1
H3D::ParticleSystem Member List

This is the complete list of members for H3D::ParticleSystem, including all inherited members.

addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
ALL enum valueH3D::X3DShapeNode
appearanceH3D::X3DShapeNode
bboxCenterH3D::X3DBoundedObject
bboxSizeH3D::X3DBoundedObject
boundH3D::H3DBoundedObject
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::X3DShapeNodevirtual
colorKeyH3D::ParticleSystem
colorRampH3D::ParticleSystem
createParticlesH3D::ParticleSystem
databaseH3D::ParticleSystemstatic
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::Nodeinlinevirtual
disable_lighting_if_no_appH3D::X3DShapeNodestatic
displayListH3D::H3DDisplayListObject
emitterH3D::ParticleSystem
enabledH3D::ParticleSystem
geometryH3D::X3DShapeNode
GeometryRenderMode enum nameH3D::X3DShapeNode
geometryTypeH3D::ParticleSystem
getAllParticleSystems()H3D::ParticleSysteminlinestatic
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getCurrentParticleType()H3D::ParticleSystem
getField(const string &_name) constH3D::Nodevirtual
getFullName()H3DUtil::RefCountedClass
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getName() constH3DUtil::RefCountedClass
getProtoInstanceParent()H3D::Nodeinline
getRandomPointOnUnitSphere()H3D::ParticleSystemstatic
getRandomValue(H3DFloat min, H3DFloat max)H3D::ParticleSystemstatic
getRefCount() constH3DUtil::RefCountedClass
getTypeName() constH3DUtil::RefCountedClass
getVariationValue(H3DFloat main_value, H3DFloat variation)H3D::ParticleSystemstatic
H3DBoundedObject(Inst< SFBound > _bound=0)H3D::H3DBoundedObjectinline
H3DDisplayListObject(Inst< DisplayList > _displayList=0)H3D::H3DDisplayListObject
hapticGeometryH3D::X3DShapeNode
hasName()H3DUtil::RefCountedClass
initialize()H3D::ParticleSystemvirtual
is_initializedH3DUtil::RefCountedClassprotected
isActiveH3D::ParticleSystem
isInitialized()H3DUtil::RefCountedClass
lifetimeVariationH3D::ParticleSystem
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::X3DShapeNodevirtual
manual_initializeH3DUtil::RefCountedClassprotected
maxParticlesH3D::ParticleSystem
metadataH3D::X3DNode
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::X3DShapeNodevirtual
nameH3DUtil::RefCountedClassprotected
Node()H3D::Node
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
particleLifetimeH3D::ParticleSystem
particleSizeH3D::ParticleSystem
ParticleSystem(Inst< SFAppearanceNode > _appearance=0, Inst< SFGeometryNode > _geometry=0, Inst< SFHapticGeometry > _hapticGeometry=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< DisplayList > _displayList=0, Inst< SFBool > _createParticles=0, Inst< SFBool > _enabled=0, Inst< SFFloat > _lifetimeVariation=0, Inst< SFInt32 > _maxParticles=0, Inst< SFFloat > _particleLifetime=0, Inst< SFVec2f > _particleSize=0, Inst< SFBool > _isActive=0, Inst< SFColorNode > _colorRamp=0, Inst< MFFloat > _colorKey=0, Inst< SFEmitterNode > _emitter=0, Inst< SFString > _geometryType=0, Inst< MFPhysicsModelNode > _physics=0, Inst< SFTextureCoordinate > _texCoordRamp=0, Inst< MFFloat > _texCoordKey=0)H3D::ParticleSystem
physicsH3D::ParticleSystem
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::ParticleSystemvirtual
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
SFAppearanceNode typedefH3D::X3DShapeNode
SFHapticGeometry typedefH3D::X3DShapeNode
shadowVolumeH3D::X3DShapeNode
SOLID enum valueH3D::X3DShapeNode
texCoordKeyH3D::ParticleSystem
texCoordRampH3D::ParticleSystem
TRANSPARENT_BACK enum valueH3D::X3DShapeNode
TRANSPARENT_FRONT enum valueH3D::X3DShapeNode
TRANSPARENT_ONLY enum valueH3D::X3DShapeNode
traverseSG(TraverseInfo &ti)H3D::ParticleSystemvirtual
type_nameH3DUtil::RefCountedClassprotected
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
X3DChildNode(Inst< SFNode > _metadata=0)H3D::X3DChildNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
X3DShapeNode(Inst< SFAppearanceNode > _appearance=0, Inst< SFGeometryNode > _geometry=0, Inst< SFHapticGeometry > _hapticGeometry=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< DisplayList > _displayList=0)H3D::X3DShapeNode
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual