RazerHydraSensor(Inst< EnableHydraSensor > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0, Inst< SFVec3f > _c0Position=0, Inst< SFRotation > _c0Orientation=0, Inst< SFVec2f > _c0Joystick=0, Inst< SFFloat > _c0Trigger=0, Inst< SFInt32 > _c0Buttons=0, Inst< SFBool > _c0Connected=0, Inst< SFBool > _c0Docked=0, Inst< SFInt32 > _c0WhichHand=0, Inst< SFBool > _c0HemiTrackingEnabled=0, Inst< SFBool > _c0Button1=0, Inst< SFBool > _c0Button2=0, Inst< SFBool > _c0Button3=0, Inst< SFBool > _c0Button4=0, Inst< SFBool > _c0ButtonStart=0, Inst< SFBool > _c0ButtonBumper=0, Inst< SFBool > _c0ButtonJoystick=0, Inst< SFVec3f > _c1Position=0, Inst< SFRotation > _c1Orientation=0, Inst< SFVec2f > _c1Joystick=0, Inst< SFFloat > _c1Trigger=0, Inst< SFInt32 > _c1Buttons=0, Inst< SFBool > _c1Connected=0, Inst< SFBool > _c1Docked=0, Inst< SFInt32 > _c1WhichHand=0, Inst< SFBool > _c1HemiTrackingEnabled=0, Inst< SFBool > _c1Button1=0, Inst< SFBool > _c1Button2=0, Inst< SFBool > _c1Button3=0, Inst< SFBool > _c1Button4=0, Inst< SFBool > _c1ButtonStart=0, Inst< SFBool > _c1ButtonBumper=0, Inst< SFBool > _c1ButtonJoystick=0) | H3D::RazerHydraSensor | |