addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
addShaderField(Field &_field) | H3D::H3DSingleTextureNode | |
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
database | H3D::ShaderImage3D | static |
DeepCopyMap typedef | H3D::Node | |
defaultXMLContainerField() | H3D::X3DTextureNode | inlinevirtual |
depth | H3D::ShaderImage3D | |
disableTexturing() | H3D::ShaderImageNode | inlinevirtual |
displayList | H3D::H3DDisplayListObject | |
enableTexturing() | H3D::ShaderImageNode | inlinevirtual |
format | H3D::ShaderImage3D | |
getActiveTexture() | H3D::X3DTextureNode | inlinestatic |
getAffectedGLAttribs() | H3D::X3DTextureNode | inlinevirtual |
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
getDefaultSaveDimensions() | H3D::X3DTextureNode | protectedvirtual |
getField(const string &_name) const | H3D::Node | virtual |
getFullName() | H3DUtil::RefCountedClass | |
getManualInitialize() const | H3DUtil::RefCountedClass | |
getMetadataByName(const string &_name) | H3D::X3DNode | |
getName() const | H3DUtil::RefCountedClass | |
getProtoInstanceParent() | H3D::Node | inline |
getRefCount() const | H3DUtil::RefCountedClass | |
getTextureDepth() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureHandle() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureHeight() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureId() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureTarget() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureUnit() | H3D::H3DSingleTextureNode | inlinevirtual |
getTextureWidth() | H3D::H3DSingleTextureNode | inlinevirtual |
getTypeName() const | H3DUtil::RefCountedClass | |
glCompressedInternalFormat(GLint _format, const std::string &_compression) | H3D::X3DTextureNode | protected |
glInternalFormat(Image *image) | H3D::X3DTextureNode | virtual |
glPixelComponentType(Image *image) | H3D::X3DTextureNode | virtual |
glPixelFormat(Image *image) | H3D::X3DTextureNode | virtual |
glTexImage(Image *, GLenum, bool) | H3D::X3DTextureNode | inlinevirtual |
H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
H3DSingleTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | H3D::H3DSingleTextureNode | |
hasName() | H3DUtil::RefCountedClass | |
height | H3D::ShaderImage3D | |
image_unit | H3D::ShaderImageNode | protected |
initialize() | H3DUtil::RefCountedClass | virtual |
inUse() | H3D::H3DSingleTextureNode | virtual |
invalidateTextureHandle() | H3D::H3DSingleTextureNode | virtual |
is_initialized | H3DUtil::RefCountedClass | protected |
is_resident | H3D::H3DSingleTextureNode | protected |
isInitialized() | H3DUtil::RefCountedClass | |
isResident() | H3D::H3DSingleTextureNode | inlinevirtual |
last_used | H3D::H3DSingleTextureNode | protected |
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
load_images_in_separate_thread | H3D::X3DTextureNode | static |
makeNonResident() | H3D::H3DSingleTextureNode | virtual |
makeResident() | H3D::H3DSingleTextureNode | virtual |
makeUnusedTexturesNonResident(H3DTime _unusedTime) | H3D::H3DSingleTextureNode | static |
manual_initialize | H3DUtil::RefCountedClass | protected |
metadata | H3D::X3DNode | |
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
name | H3DUtil::RefCountedClass | protected |
Node() | H3D::Node | |
nrNodesAlive() | H3D::Node | inlinestatic |
nrNodesCreated() | H3D::Node | inlinestatic |
postRender() | H3D::ShaderImageNode | inlinevirtual |
prepareShaderImage() | H3D::ShaderImage3D | virtual |
preRender() | H3D::ShaderImageNode | inlinevirtual |
ref() | H3DUtil::RefCountedClass | |
ref_count | H3DUtil::RefCountedClass | protected |
ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
RefCountedClass() | H3DUtil::RefCountedClass | |
RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
reinitShaderImage | H3D::ShaderImageNode | protected |
removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
removeShaderField(Field &_field) | H3D::H3DSingleTextureNode | |
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
render() | H3D::ShaderImage3D | virtual |
renderImage(Image *image, GLenum texture_target, bool scale_to_power_of_two) | H3D::X3DTextureNode | virtual |
renderToImage(H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false) | H3D::X3DTextureNode | virtual |
resident_textures | H3D::H3DSingleTextureNode | protectedstatic |
saveHeight | H3D::X3DTextureNode | |
saveSuccess | H3D::X3DTextureNode | |
saveToUrl | H3D::X3DTextureNode | |
saveWidth | H3D::X3DTextureNode | |
setActiveTexture(X3DTextureNode *t) | H3D::X3DTextureNode | inlinestatic |
setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
setName(const std::string &_name) | H3DUtil::RefCountedClass | |
setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
setTextureDepth(int _depth) | H3D::H3DSingleTextureNode | inlinevirtual |
setTextureHeight(int _height) | H3D::H3DSingleTextureNode | inlinevirtual |
setTextureId(GLuint _id) | H3D::H3DSingleTextureNode | inlinevirtual |
setTextureTarget(GLenum target) | H3D::H3DSingleTextureNode | inlinevirtual |
setTextureUnit(GLint unit) | H3D::H3DSingleTextureNode | inlinevirtual |
setTextureWidth(int _width) | H3D::H3DSingleTextureNode | inlinevirtual |
shader_fields | H3D::H3DSingleTextureNode | protected |
ShaderImage3D(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFInt32 > _depth=0, Inst< SFString > _format=0) | H3D::ShaderImage3D | |
ShaderImageNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | H3D::ShaderImageNode | |
texture_depth | H3D::H3DSingleTextureNode | protected |
texture_handle | H3D::H3DSingleTextureNode | protected |
texture_height | H3D::H3DSingleTextureNode | protected |
texture_id | H3D::H3DSingleTextureNode | protected |
texture_target | H3D::H3DSingleTextureNode | protected |
texture_unit | H3D::H3DSingleTextureNode | protected |
texture_width | H3D::H3DSingleTextureNode | protected |
textureSize() | H3D::X3DTextureNode | inlinevirtual |
TextureVector typedef | H3D::H3DSingleTextureNode | protected |
traverseSG(TraverseInfo &ti) | H3D::Node | virtual |
type_name | H3DUtil::RefCountedClass | protected |
unref() | H3DUtil::RefCountedClass | |
unref_callbacks | H3DUtil::RefCountedClass | protected |
width | H3D::ShaderImage3D | |
X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | H3D::X3DAppearanceChildNode | |
X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
X3DTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | H3D::X3DTextureNode | |
~H3DSingleTextureNode() | H3D::H3DSingleTextureNode | virtual |
~Node() | H3D::Node | virtual |
~RefCountedClass() | H3DUtil::RefCountedClass | virtual |