H3D API  2.4.1
H3D::ShaderImage3D Member List

This is the complete list of members for H3D::ShaderImage3D, including all inherited members.

addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addShaderField(Field &_field)H3D::H3DSingleTextureNode
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::Nodevirtual
databaseH3D::ShaderImage3Dstatic
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::X3DTextureNodeinlinevirtual
depthH3D::ShaderImage3D
disableTexturing()H3D::ShaderImageNodeinlinevirtual
displayListH3D::H3DDisplayListObject
enableTexturing()H3D::ShaderImageNodeinlinevirtual
formatH3D::ShaderImage3D
getActiveTexture()H3D::X3DTextureNodeinlinestatic
getAffectedGLAttribs()H3D::X3DTextureNodeinlinevirtual
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getDefaultSaveDimensions()H3D::X3DTextureNodeprotectedvirtual
getField(const string &_name) constH3D::Nodevirtual
getFullName()H3DUtil::RefCountedClass
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getName() constH3DUtil::RefCountedClass
getProtoInstanceParent()H3D::Nodeinline
getRefCount() constH3DUtil::RefCountedClass
getTextureDepth()H3D::H3DSingleTextureNodeinlinevirtual
getTextureHandle()H3D::H3DSingleTextureNodeinlinevirtual
getTextureHeight()H3D::H3DSingleTextureNodeinlinevirtual
getTextureId()H3D::H3DSingleTextureNodeinlinevirtual
getTextureTarget()H3D::H3DSingleTextureNodeinlinevirtual
getTextureUnit()H3D::H3DSingleTextureNodeinlinevirtual
getTextureWidth()H3D::H3DSingleTextureNodeinlinevirtual
getTypeName() constH3DUtil::RefCountedClass
glCompressedInternalFormat(GLint _format, const std::string &_compression)H3D::X3DTextureNodeprotected
glInternalFormat(Image *image)H3D::X3DTextureNodevirtual
glPixelComponentType(Image *image)H3D::X3DTextureNodevirtual
glPixelFormat(Image *image)H3D::X3DTextureNodevirtual
glTexImage(Image *, GLenum, bool)H3D::X3DTextureNodeinlinevirtual
H3DDisplayListObject(Inst< DisplayList > _displayList=0)H3D::H3DDisplayListObject
H3DSingleTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0)H3D::H3DSingleTextureNode
hasName()H3DUtil::RefCountedClass
heightH3D::ShaderImage3D
image_unitH3D::ShaderImageNodeprotected
initialize()H3DUtil::RefCountedClassvirtual
inUse()H3D::H3DSingleTextureNodevirtual
invalidateTextureHandle()H3D::H3DSingleTextureNodevirtual
is_initializedH3DUtil::RefCountedClassprotected
is_residentH3D::H3DSingleTextureNodeprotected
isInitialized()H3DUtil::RefCountedClass
isResident()H3D::H3DSingleTextureNodeinlinevirtual
last_usedH3D::H3DSingleTextureNodeprotected
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::Nodevirtual
load_images_in_separate_threadH3D::X3DTextureNodestatic
makeNonResident()H3D::H3DSingleTextureNodevirtual
makeResident()H3D::H3DSingleTextureNodevirtual
makeUnusedTexturesNonResident(H3DTime _unusedTime)H3D::H3DSingleTextureNodestatic
manual_initializeH3DUtil::RefCountedClassprotected
metadataH3D::X3DNode
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::Nodevirtual
nameH3DUtil::RefCountedClassprotected
Node()H3D::Node
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
postRender()H3D::ShaderImageNodeinlinevirtual
prepareShaderImage()H3D::ShaderImage3Dvirtual
preRender()H3D::ShaderImageNodeinlinevirtual
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
reinitShaderImageH3D::ShaderImageNodeprotected
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeShaderField(Field &_field)H3D::H3DSingleTextureNode
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::ShaderImage3Dvirtual
renderImage(Image *image, GLenum texture_target, bool scale_to_power_of_two)H3D::X3DTextureNodevirtual
renderToImage(H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false)H3D::X3DTextureNodevirtual
resident_texturesH3D::H3DSingleTextureNodeprotectedstatic
saveHeightH3D::X3DTextureNode
saveSuccessH3D::X3DTextureNode
saveToUrlH3D::X3DTextureNode
saveWidthH3D::X3DTextureNode
setActiveTexture(X3DTextureNode *t)H3D::X3DTextureNodeinlinestatic
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
setTextureDepth(int _depth)H3D::H3DSingleTextureNodeinlinevirtual
setTextureHeight(int _height)H3D::H3DSingleTextureNodeinlinevirtual
setTextureId(GLuint _id)H3D::H3DSingleTextureNodeinlinevirtual
setTextureTarget(GLenum target)H3D::H3DSingleTextureNodeinlinevirtual
setTextureUnit(GLint unit)H3D::H3DSingleTextureNodeinlinevirtual
setTextureWidth(int _width)H3D::H3DSingleTextureNodeinlinevirtual
shader_fieldsH3D::H3DSingleTextureNodeprotected
ShaderImage3D(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFInt32 > _depth=0, Inst< SFString > _format=0)H3D::ShaderImage3D
ShaderImageNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)H3D::ShaderImageNode
texture_depthH3D::H3DSingleTextureNodeprotected
texture_handleH3D::H3DSingleTextureNodeprotected
texture_heightH3D::H3DSingleTextureNodeprotected
texture_idH3D::H3DSingleTextureNodeprotected
texture_targetH3D::H3DSingleTextureNodeprotected
texture_unitH3D::H3DSingleTextureNodeprotected
texture_widthH3D::H3DSingleTextureNodeprotected
textureSize()H3D::X3DTextureNodeinlinevirtual
TextureVector typedefH3D::H3DSingleTextureNodeprotected
traverseSG(TraverseInfo &ti)H3D::Nodevirtual
type_nameH3DUtil::RefCountedClassprotected
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
widthH3D::ShaderImage3D
X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)H3D::X3DAppearanceChildNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
X3DTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0)H3D::X3DTextureNode
~H3DSingleTextureNode()H3D::H3DSingleTextureNodevirtual
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual