addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
addDirectionalLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &dir) | H3D::ShadowGeometry | protected |
addPointLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &light_pos) | H3D::ShadowGeometry | protected |
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
computeShadowVolumeInformationCPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps, std::vector< Vec4d > &coord) | H3D::ShadowGeometry | virtual |
database | H3D::ShadowGeometry | static |
DeepCopyMap typedef | H3D::Node | |
defaultXMLContainerField() | H3D::H3DShadowObjectNode | inlinevirtual |
enabled | H3D::H3DShadowObjectNode | |
geometry | H3D::ShadowGeometry | |
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
getField(const string &_name) const | H3D::Node | virtual |
getFullName() | H3DUtil::RefCountedClass | |
getManualInitialize() const | H3DUtil::RefCountedClass | |
getMetadataByName(const string &_name) | H3D::X3DNode | |
getMissingPointIndex(const HAPI::Collision::Triangle &t, const Vec3d &p0, const Vec3d &p1) | H3D::ShadowGeometry | protected |
getName() const | H3DUtil::RefCountedClass | |
getProtoInstanceParent() | H3D::Node | inline |
getRefCount() const | H3DUtil::RefCountedClass | |
getTypeName() const | H3DUtil::RefCountedClass | |
H3DShadowObjectNode(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFBool > _enabled=0) | H3D::H3DShadowObjectNode | |
hasName() | H3DUtil::RefCountedClass | |
index_geom_shader | H3D::ShadowGeometry | protected |
initialize() | H3DUtil::RefCountedClass | virtual |
is_initialized | H3DUtil::RefCountedClass | protected |
is_silhouette_edge | H3D::ShadowGeometry | protected |
isInitialized() | H3DUtil::RefCountedClass | |
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
manual_initialize | H3DUtil::RefCountedClass | protected |
metadata | H3D::X3DNode | |
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
name | H3DUtil::RefCountedClass | protected |
neighbours | H3D::ShadowGeometry | protected |
Node() | H3D::Node | |
nrNodesAlive() | H3D::Node | inlinestatic |
nrNodesCreated() | H3D::Node | inlinestatic |
ref() | H3DUtil::RefCountedClass | |
ref_count | H3DUtil::RefCountedClass | protected |
ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
RefCountedClass() | H3DUtil::RefCountedClass | |
RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
render() | H3D::Node | inlinevirtual |
renderShadowGPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps) | H3D::ShadowGeometry | virtual |
setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
setName(const std::string &_name) | H3DUtil::RefCountedClass | |
setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
ShadowGeometry(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFGeometryNode > _geometry=0, Inst< SFBool > _enabled=0) | H3D::ShadowGeometry | |
transform | H3D::H3DShadowObjectNode | |
traverseSG(TraverseInfo &ti) | H3D::Node | virtual |
triangle_facing_light | H3D::ShadowGeometry | protected |
triangle_points_fallback | H3D::ShadowGeometry | protected |
triangle_points_geom_shader | H3D::ShadowGeometry | protected |
triangles | H3D::ShadowGeometry | protected |
triangles_changed | H3D::ShadowGeometry | protected |
triangles_ts | H3D::ShadowGeometry | protected |
type_name | H3DUtil::RefCountedClass | protected |
unref() | H3DUtil::RefCountedClass | |
unref_callbacks | H3DUtil::RefCountedClass | protected |
update() | H3D::ShadowGeometry | virtual |
updateAdjacentVertexArray(const vector< HAPI::Collision::Triangle > &triangles, vector< Vec3d > &triangle_points, vector< unsigned int > &adjacency_index) | H3D::ShadowGeometry | protected |
updateNeighbours(const vector< HAPI::Collision::Triangle > &triangles) | H3D::ShadowGeometry | protected |
updateSilhouetteEdgesDirectionalLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &direction) | H3D::ShadowGeometry | protected |
updateSilhouetteEdgesPointLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &pos) | H3D::ShadowGeometry | protected |
use_geometry_shader_last_loop | H3D::ShadowGeometry | protected |
X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
~Node() | H3D::Node | virtual |
~RefCountedClass() | H3DUtil::RefCountedClass | virtual |