| addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| addDirectionalLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &dir) | H3D::ShadowGeometry | protected |
| addPointLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &light_pos) | H3D::ShadowGeometry | protected |
| addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
| cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
| closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual |
| computeShadowVolumeInformationCPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps, std::vector< Vec4d > &coord) | H3D::ShadowGeometry | virtual |
| database | H3D::ShadowGeometry | static |
| DeepCopyMap typedef | H3D::Node | |
| defaultXMLContainerField() | H3D::H3DShadowObjectNode | inlinevirtual |
| enabled | H3D::H3DShadowObjectNode | |
| geometry | H3D::ShadowGeometry | |
| getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
| getField(const string &_name) const | H3D::Node | virtual |
| getFullName() | H3DUtil::RefCountedClass | |
| getManualInitialize() const | H3DUtil::RefCountedClass | |
| getMetadataByName(const string &_name) | H3D::X3DNode | |
| getMissingPointIndex(const HAPI::Collision::Triangle &t, const Vec3d &p0, const Vec3d &p1) | H3D::ShadowGeometry | protected |
| getName() const | H3DUtil::RefCountedClass | |
| getProtoInstanceParent() | H3D::Node | inline |
| getRefCount() const | H3DUtil::RefCountedClass | |
| getTypeName() const | H3DUtil::RefCountedClass | |
| H3DShadowObjectNode(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFBool > _enabled=0) | H3D::H3DShadowObjectNode | |
| hasName() | H3DUtil::RefCountedClass | |
| index_geom_shader | H3D::ShadowGeometry | protected |
| initialize() | H3DUtil::RefCountedClass | virtual |
| is_initialized | H3DUtil::RefCountedClass | protected |
| is_silhouette_edge | H3D::ShadowGeometry | protected |
| isInitialized() | H3DUtil::RefCountedClass | |
| lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual |
| manual_initialize | H3DUtil::RefCountedClass | protected |
| metadata | H3D::X3DNode | |
| movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual |
| name | H3DUtil::RefCountedClass | protected |
| neighbours | H3D::ShadowGeometry | protected |
| Node() | H3D::Node | |
| nrNodesAlive() | H3D::Node | inlinestatic |
| nrNodesCreated() | H3D::Node | inlinestatic |
| ref() | H3DUtil::RefCountedClass | |
| ref_count | H3DUtil::RefCountedClass | protected |
| ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
| RefCountedClass() | H3DUtil::RefCountedClass | |
| RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
| removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| render() | H3D::Node | inlinevirtual |
| renderShadowGPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps) | H3D::ShadowGeometry | virtual |
| setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
| setName(const std::string &_name) | H3DUtil::RefCountedClass | |
| setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
| ShadowGeometry(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFGeometryNode > _geometry=0, Inst< SFBool > _enabled=0) | H3D::ShadowGeometry | |
| transform | H3D::H3DShadowObjectNode | |
| traverseSG(TraverseInfo &ti) | H3D::Node | virtual |
| triangle_facing_light | H3D::ShadowGeometry | protected |
| triangle_points_fallback | H3D::ShadowGeometry | protected |
| triangle_points_geom_shader | H3D::ShadowGeometry | protected |
| triangles | H3D::ShadowGeometry | protected |
| triangles_changed | H3D::ShadowGeometry | protected |
| triangles_ts | H3D::ShadowGeometry | protected |
| type_name | H3DUtil::RefCountedClass | protected |
| unref() | H3DUtil::RefCountedClass | |
| unref_callbacks | H3DUtil::RefCountedClass | protected |
| update() | H3D::ShadowGeometry | virtual |
| updateAdjacentVertexArray(const vector< HAPI::Collision::Triangle > &triangles, vector< Vec3d > &triangle_points, vector< unsigned int > &adjacency_index) | H3D::ShadowGeometry | protected |
| updateNeighbours(const vector< HAPI::Collision::Triangle > &triangles) | H3D::ShadowGeometry | protected |
| updateSilhouetteEdgesDirectionalLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &direction) | H3D::ShadowGeometry | protected |
| updateSilhouetteEdgesPointLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &pos) | H3D::ShadowGeometry | protected |
| use_geometry_shader_last_loop | H3D::ShadowGeometry | protected |
| X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
| ~Node() | H3D::Node | virtual |
| ~RefCountedClass() | H3DUtil::RefCountedClass | virtual |