H3D API  2.4.1
H3D::ShadowGeometry Member List

This is the complete list of members for H3D::ShadowGeometry, including all inherited members.

addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addDirectionalLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &dir)H3D::ShadowGeometryprotected
addPointLightQuadPoints(vector< Vec4d > &triangle_points, const Vec3d &v1, const Vec3d &v2, const Vec3d &light_pos)H3D::ShadowGeometryprotected
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::Nodevirtual
computeShadowVolumeInformationCPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps, std::vector< Vec4d > &coord)H3D::ShadowGeometryvirtual
databaseH3D::ShadowGeometrystatic
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::H3DShadowObjectNodeinlinevirtual
enabledH3D::H3DShadowObjectNode
geometryH3D::ShadowGeometry
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getField(const string &_name) constH3D::Nodevirtual
getFullName()H3DUtil::RefCountedClass
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getMissingPointIndex(const HAPI::Collision::Triangle &t, const Vec3d &p0, const Vec3d &p1)H3D::ShadowGeometryprotected
getName() constH3DUtil::RefCountedClass
getProtoInstanceParent()H3D::Nodeinline
getRefCount() constH3DUtil::RefCountedClass
getTypeName() constH3DUtil::RefCountedClass
H3DShadowObjectNode(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFBool > _enabled=0)H3D::H3DShadowObjectNode
hasName()H3DUtil::RefCountedClass
index_geom_shaderH3D::ShadowGeometryprotected
initialize()H3DUtil::RefCountedClassvirtual
is_initializedH3DUtil::RefCountedClassprotected
is_silhouette_edgeH3D::ShadowGeometryprotected
isInitialized()H3DUtil::RefCountedClass
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::Nodevirtual
manual_initializeH3DUtil::RefCountedClassprotected
metadataH3D::X3DNode
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::Nodevirtual
nameH3DUtil::RefCountedClassprotected
neighboursH3D::ShadowGeometryprotected
Node()H3D::Node
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::Nodeinlinevirtual
renderShadowGPU(const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps)H3D::ShadowGeometryvirtual
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
ShadowGeometry(Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFGeometryNode > _geometry=0, Inst< SFBool > _enabled=0)H3D::ShadowGeometry
transformH3D::H3DShadowObjectNode
traverseSG(TraverseInfo &ti)H3D::Nodevirtual
triangle_facing_lightH3D::ShadowGeometryprotected
triangle_points_fallbackH3D::ShadowGeometryprotected
triangle_points_geom_shaderH3D::ShadowGeometryprotected
trianglesH3D::ShadowGeometryprotected
triangles_changedH3D::ShadowGeometryprotected
triangles_tsH3D::ShadowGeometryprotected
type_nameH3DUtil::RefCountedClassprotected
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
update()H3D::ShadowGeometryvirtual
updateAdjacentVertexArray(const vector< HAPI::Collision::Triangle > &triangles, vector< Vec3d > &triangle_points, vector< unsigned int > &adjacency_index)H3D::ShadowGeometryprotected
updateNeighbours(const vector< HAPI::Collision::Triangle > &triangles)H3D::ShadowGeometryprotected
updateSilhouetteEdgesDirectionalLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &direction)H3D::ShadowGeometryprotected
updateSilhouetteEdgesPointLight(const vector< HAPI::Collision::Triangle > &, const vector< int > &neighbours, const Vec3d &pos)H3D::ShadowGeometryprotected
use_geometry_shader_last_loopH3D::ShadowGeometryprotected
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual