OpenSceneGraph
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osgParticle::Particle Class Reference

Implementation of a particle. More...

Collaboration diagram for osgParticle::Particle:
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Public Types

enum  { INVALID_INDEX = -1 }
 
enum  Shape {
  POINT, QUAD, QUAD_TRIANGLESTRIP, HEXAGON,
  LINE, USER
}
 Shape of particles. More...
 

Public Member Functions

Shape getShape () const
 Get the shape of the particle.
 
void setShape (Shape s)
 Set the shape of the particle.
 
bool isAlive () const
 Get whether the particle is still alive.
 
double getLifeTime () const
 Get the life time of the particle (in seconds).
 
double getAge () const
 Get the age of the particle (in seconds).
 
const rangefgetSizeRange () const
 Get the minimum and maximum values for polygon size.
 
const rangefgetAlphaRange () const
 Get the minimum and maximum values for alpha.
 
const rangev4getColorRange () const
 Get the minimum and maximum values for color.
 
const InterpolatorgetSizeInterpolator () const
 Get the interpolator for computing the size of polygons.
 
const InterpolatorgetAlphaInterpolator () const
 Get the interpolator for computing alpha values.
 
const InterpolatorgetColorInterpolator () const
 Get the interpolator for computing color values.
 
float getRadius () const
 Get the physical radius of the particle. More...
 
float getMass () const
 Get the mass of the particle. More...
 
float getMassInv () const
 Get 1 / getMass().
 
const osg::Vec3getPosition () const
 Get the position vector.
 
const osg::Vec3getVelocity () const
 Get the velocity vector. More...
 
const osg::Vec3getPreviousPosition () const
 Get the previous position (the position before last update).
 
const osg::Vec3getAngle () const
 Get the angle vector.
 
const osg::Vec3getAngularVelocity () const
 Get the rotational velocity vector.
 
const osg::Vec3getPreviousAngle () const
 Get the previous angle vector.
 
const osg::Vec4getCurrentColor () const
 Get the current color.
 
float getCurrentAlpha () const
 Get the current alpha.
 
float getSTexCoord () const
 Get the s texture coordinate of the bottom left of the particle.
 
float getTTexCoord () const
 Get the t texture coordinate of the bottom left of the particle.
 
int getTileS () const
 Get width of texture tile.
 
int getTileT () const
 Get height of texture tile.
 
int getNumTiles () const
 Get number of texture tiles.
 
void kill ()
 Kill the particle on next update NOTE: after calling this function, the isAlive() method will still return true until the particle is updated again.
 
void setLifeTime (double t)
 Set the life time of the particle.
 
void setSizeRange (const rangef &r)
 Set the minimum and maximum values for polygon size.
 
void setAlphaRange (const rangef &r)
 Set the minimum and maximum values for alpha.
 
void setColorRange (const rangev4 &r)
 Set the minimum and maximum values for color.
 
void setSizeInterpolator (Interpolator *ri)
 Set the interpolator for computing size values.
 
template<class T >
void setSizeInterpolator (const osg::ref_ptr< T > &ri)
 
void setAlphaInterpolator (Interpolator *ai)
 Set the interpolator for computing alpha values.
 
template<class T >
void setAlphaInterpolator (const osg::ref_ptr< T > &ri)
 
void setColorInterpolator (Interpolator *ci)
 Set the interpolator for computing color values.
 
template<class T >
void setColorInterpolator (const osg::ref_ptr< T > &ri)
 
void setRadius (float r)
 Set the physical radius of the particle. More...
 
void setMass (float m)
 Set the mass of the particle. More...
 
void setPosition (const osg::Vec3 &p)
 Set the position vector.
 
void setVelocity (const osg::Vec3 &v)
 Set the velocity vector. More...
 
void addVelocity (const osg::Vec3 &dv)
 Add a vector to the velocity vector.
 
void transformPositionVelocity (const osg::Matrix &xform)
 Transform position and velocity vectors by a matrix.
 
void transformPositionVelocity (const osg::Matrix &xform1, const osg::Matrix &xform2, float r)
 Transform position and velocity vectors by a combination of two matrices.
 
void setAngle (const osg::Vec3 &a)
 Set the angle vector.
 
void setAngularVelocity (const osg::Vec3 &v)
 Set the angular velocity vector. More...
 
void addAngularVelocity (const osg::Vec3 &dv)
 Add a vector to the angular velocity vector.
 
void transformAngleVelocity (const osg::Matrix &xform)
 Transform angle and angularVelocity vectors by a matrix.
 
bool update (double dt, bool onlyTimeStamp)
 Update the particle (don't call this method manually). More...
 
void beginRender (osg::GLBeginEndAdapter *gl) const
 Perform some pre-rendering tasks. Called automatically by particle systems.
 
void render (osg::GLBeginEndAdapter *gl, const osg::Vec3 &xpos, const osg::Vec3 &px, const osg::Vec3 &py, float scale=1.0f) const
 Render the particle. Called automatically by particle systems.
 
void render (osg::RenderInfo &renderInfo, const osg::Vec3 &xpos, const osg::Vec3 &xrot) const
 Render the particle with user-defined drawable.
 
void endRender (osg::GLBeginEndAdapter *gl) const
 Perform some post-rendering tasks. Called automatically by particle systems.
 
float getCurrentSize () const
 Get the current (interpolated) polygon size. Valid only after the first call to update().
 
void setTextureTileRange (int sTile, int tTile, int startTile, int endTile)
 Specify how the particle texture is tiled. More...
 
void setTextureTile (int sTile, int tTile, int end=-1)
 Same as above, range starts at 0 and ends at end.
 
int getStartTile () const
 
int getEndTile () const
 
void setPreviousParticle (int previous)
 Set the previous particle.
 
int getPreviousParticle () const
 Get the previous particle.
 
void setNextParticle (int next)
 Set the next particle.
 
int getNextParticle () const
 Get the const next particle.
 
void setDepth (double d)
 Set the depth of the particle.
 
double getDepth () const
 Get the depth of the particle.
 
void setDrawable (osg::Drawable *d)
 Set the user-defined particle drawable.
 
osg::DrawablegetDrawable () const
 Get the user-defined particle drawable.
 
bool operator< (const Particle &P) const
 Sorting operator.
 
void setUpTexCoordsAsPartOfConnectedParticleSystem (ParticleSystem *ps)
 Method for initializing a particles texture coords as part of a connected particle system.
 

Protected Attributes

Shape _shape
 
rangef _sr
 
rangef _ar
 
rangev4 _cr
 
osg::ref_ptr< Interpolator_si
 
osg::ref_ptr< Interpolator_ai
 
osg::ref_ptr< Interpolator_ci
 
bool _mustdie
 
double _lifeTime
 
float _radius
 
float _mass
 
float _massinv
 
osg::Vec3 _prev_pos
 
osg::Vec3 _position
 
osg::Vec3 _velocity
 
osg::Vec3 _prev_angle
 
osg::Vec3 _angle
 
osg::Vec3 _angul_arvel
 
double _t0
 
float _alive
 
float _current_size
 
float _current_alpha
 
osg::Vec3 _base_prop
 
osg::Vec4 _current_color
 
float _s_tile
 
float _t_tile
 
int _start_tile
 
int _end_tile
 
int _cur_tile
 
float _s_coord
 
float _t_coord
 
int _previousParticle
 
int _nextParticle
 
double _depth
 
osg::ref_ptr< osg::Drawable_drawable
 

Friends

class ParticleSystem
 

Detailed Description

Implementation of a particle.

Objects of this class are particles, they have some graphical properties and some physical properties. Particles are created by emitters and then placed into Particle Systems, where they live and get updated at each frame. Particles can either live forever (lifeTime < 0), or die after a specified time (lifeTime >= 0). For each property which is defined as a range of values, a "current" value will be evaluated at each frame by interpolating the min and max values so that curr_value = min when t == 0, and curr_value = max when t == lifeTime. You may customize the interpolator objects to achieve any kind of transition. If you want the particle to live forever, set its lifetime to any value <= 0; in that case, no interpolation is done to compute real-time properties, and only minimum values are used.

Member Enumeration Documentation

◆ Shape

Shape of particles.

NOTE: the LINE shape should be used in conjunction with FIXED alignment mode (see ParticleSystem).

Member Function Documentation

◆ getMass()

float osgParticle::Particle::getMass ( ) const
inline

Get the mass of the particle.

For built-in operators to work correctly, remember that the mass is expressed in kg.

◆ getRadius()

float osgParticle::Particle::getRadius ( ) const
inline

Get the physical radius of the particle.

For built-in operators to work correctly, lengths must be expressed in meters.

◆ getVelocity()

const osg::Vec3 & osgParticle::Particle::getVelocity ( ) const
inline

Get the velocity vector.

For built-in operators to work correctly, remember that velocity components are expressed in meters per second.

◆ setAngularVelocity()

void osgParticle::Particle::setAngularVelocity ( const osg::Vec3 v)
inline

Set the angular velocity vector.

Components x, y and z are angles of rotation around the respective axis (in radians).

◆ setMass()

void osgParticle::Particle::setMass ( float  m)
inline

Set the mass of the particle.

For built-in operators to work correctly, remember that the mass is expressed in kg.

◆ setRadius()

void osgParticle::Particle::setRadius ( float  r)
inline

Set the physical radius of the particle.

For built-in operators to work correctly, lengths must be expressed in meters.

◆ setTextureTileRange()

void osgParticle::Particle::setTextureTileRange ( int  sTile,
int  tTile,
int  startTile,
int  endTile 
)
inline

Specify how the particle texture is tiled.

All tiles in the given range are sequentially displayed during the lifetime of the particle. When no range is given, all tiles are displayed during the lifetime.

◆ setVelocity()

void osgParticle::Particle::setVelocity ( const osg::Vec3 v)
inline

Set the velocity vector.

For built-in operators to work correctly, remember that velocity components are expressed in meters per second.

◆ update()

bool osgParticle::Particle::update ( double  dt,
bool  onlyTimeStamp 
)

Update the particle (don't call this method manually).

This method is called automatically by ParticleSystem::update(); it updates the graphical properties of the particle for the current time, checks whether the particle is still alive, and then updates its position by computing P = P + V * dt (where P is the position and V is the velocity).


The documentation for this class was generated from the following file: