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| StateGraph (StateGraph *parent, const osg::StateSet *stateset) |
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StateGraph * | cloneType () const |
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void | setUserData (osg::Referenced *obj) |
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osg::Referenced * | getUserData () |
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const osg::Referenced * | getUserData () const |
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void | setStateSet (const osg::StateSet *stateset) |
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const osg::StateSet * | getStateSet () const |
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const osg::StateSet * | getStateSet () const |
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| bool | empty () const |
| | return true if all of drawables, lights and children are empty. More...
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bool | leaves_empty () const |
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float | getAverageDistance () const |
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float | getMinimumDistance () const |
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void | sortFrontToBack () |
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| void | reset () |
| | Reset the internal contents of a StateGraph, including deleting all children. More...
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| void | clean () |
| | Recursively clean the StateGraph of all its drawables, lights and depths. More...
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| void | prune () |
| | Recursively prune the StateGraph of empty children. More...
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StateGraph * | find_or_insert (const osg::StateSet *stateset) |
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| void | addLeaf (RenderLeaf *leaf) |
| | add a render leaf. More...
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| | Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
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| bool | getThreadSafeRefUnref () const |
| | Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
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bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
| | Get the mutex used to ensure thread safety of ref()/unref(). More...
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OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
| | Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
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| int | unref () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | unref_nodelete () const |
| | Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
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| int | referenceCount () const |
| | Return the number of pointers currently referencing this object. More...
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| ObserverSet * | getObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise return NULL. More...
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| ObserverSet * | getOrCreateObserverSet () const |
| | Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
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| void | addObserver (Observer *observer) const |
| | Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
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| void | removeObserver (Observer *observer) const |
| | Remove Observer that is observing this object. More...
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StateGraph - contained in a renderBin, defines the scene to be drawn.