|
| StateGraph (StateGraph *parent, const osg::StateSet *stateset) |
|
StateGraph * | cloneType () const |
|
void | setUserData (osg::Referenced *obj) |
|
osg::Referenced * | getUserData () |
|
const osg::Referenced * | getUserData () const |
|
void | setStateSet (const osg::StateSet *stateset) |
|
const osg::StateSet * | getStateSet () const |
|
const osg::StateSet * | getStateSet () const |
|
bool | empty () const |
| return true if all of drawables, lights and children are empty. More...
|
|
bool | leaves_empty () const |
|
float | getAverageDistance () const |
|
float | getMinimumDistance () const |
|
void | sortFrontToBack () |
|
void | reset () |
| Reset the internal contents of a StateGraph, including deleting all children. More...
|
|
void | clean () |
| Recursively clean the StateGraph of all its drawables, lights and depths. More...
|
|
void | prune () |
| Recursively prune the StateGraph of empty children. More...
|
|
StateGraph * | find_or_insert (const osg::StateSet *stateset) |
|
void | addLeaf (RenderLeaf *leaf) |
| add a render leaf. More...
|
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
|
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
|
bool | getThreadSafeRefUnref () const |
|
OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
|
|
OpenThreads::Mutex * | getRefMutex () const |
|
int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
|
int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
|
|
ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
|
|
ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
|
void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
|
void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
|
|
StateGraph - contained in a renderBin, defines the scene to be drawn.