OpenSceneGraph
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Statistics base class. More...
Public Member Functions | |
void | reset () |
void | setType (StatsType t) |
virtual void | setVertexArray (unsigned int count, const osg::Vec3 *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | setVertexArray (unsigned int count, const osg::Vec2 *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | setVertexArray (unsigned int count, const osg::Vec4 *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | setVertexArray (unsigned int count, const osg::Vec3d *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | setVertexArray (unsigned int count, const osg::Vec2d *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | setVertexArray (unsigned int count, const osg::Vec4d *) |
Sets the array of vertices used to describe the primitives. More... | |
virtual void | drawArrays (GLenum mode, GLint, GLsizei count) |
Mimics the OpenGL glDrawArrays() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *) |
Mimics the OpenGL glDrawElements() function. | |
virtual void | begin (GLenum mode) |
Mimics the OpenGL glBegin() function. | |
void | vertex () |
virtual void | vertex (float, float, float) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (const osg::Vec3 &) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (const osg::Vec2 &) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (const osg::Vec4 &) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (float, float) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | vertex (float, float, float, float) |
Mimics the OpenGL glVertex() "family of functions". | |
virtual void | end () |
Mimics the OpenGL glEnd() function. | |
void | addDrawable () |
void | addFastDrawable () |
void | addMatrix () |
void | addLight (int np) |
void | addImpostor (int np) |
int | getBins () |
void | setDepth (int d) |
void | addBins (int np) |
void | setBinNo (int n) |
void | addStateGraphs (int n) |
void | addOrderedLeaves (int n) |
void | add (const Statistics &stats) |
PrimitiveCountMap & | getPrimitiveCountMap () |
const PrimitiveCountMap & | getPrimitiveCountMap () const |
PrimitiveValueMap & | getPrimitiveValueMap () |
const PrimitiveValueMap & | getPrimitiveValueMap () const |
PrimitiveCountMap::iterator | GetPrimitivesBegin () |
deprecated | |
PrimitiveCountMap::iterator | GetPrimitivesEnd () |
deprecated | |
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void | useVertexCacheAsVertexArray () |
Public Attributes | |
int | numDrawables |
int | nummat |
int | nbins |
int | numStateGraphs |
int | numFastDrawables |
int | nlights |
int | depth |
int | _binNo |
StatsType | stattype |
int | nimpostor |
int | numOrderedLeaves |
unsigned int | _vertexCount |
PrimitiveValueMap | _primitiveCount |
GLenum | _currentPrimitiveFunctorMode |
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std::vector< Vec3 > | _vertexCache |
bool | _treatVertexDataAsTemporary |
Statistics base class.
Used to extract primitive information from the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat) for any new drawable (or drawable derived class) that you generate (eg see Geometry.cpp). There are 20 types of drawable counted - actually only 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc The number of triangles rendered is inferred: each triangle = 1 triangle (number of vertices/3) each quad = 2 triangles (nverts/2) each trifan or tristrip = (length-2) triangles and so on.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
|
inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.
|
inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer()
function.
Implements osg::PrimitiveFunctor.