OpenSceneGraph
Public Member Functions | Public Attributes | List of all members
osg::PrimitiveFunctor Class Referenceabstract

A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG. More...

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Public Member Functions

virtual void setVertexArray (unsigned int count, const Vec2 *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void setVertexArray (unsigned int count, const Vec3 *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void setVertexArray (unsigned int count, const Vec4 *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void setVertexArray (unsigned int count, const Vec2d *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void setVertexArray (unsigned int count, const Vec3d *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void setVertexArray (unsigned int count, const Vec4d *vertices)=0
 Sets the array of vertices used to describe the primitives. More...
 
virtual void drawArrays (GLenum mode, GLint first, GLsizei count)=0
 Mimics the OpenGL glDrawArrays() function.
 
virtual void drawElements (GLenum mode, GLsizei count, const GLubyte *indices)=0
 Mimics the OpenGL glDrawElements() function.
 
virtual void drawElements (GLenum mode, GLsizei count, const GLushort *indices)=0
 Mimics the OpenGL glDrawElements() function.
 
virtual void drawElements (GLenum mode, GLsizei count, const GLuint *indices)=0
 Mimics the OpenGL glDrawElements() function.
 
virtual void begin (GLenum mode)=0
 Mimics the OpenGL glBegin() function.
 
virtual void vertex (const Vec2 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void vertex (const Vec3 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void vertex (const Vec4 &vert)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void vertex (float x, float y)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void vertex (float x, float y, float z)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void vertex (float x, float y, float z, float w)=0
 Mimics the OpenGL glVertex() "family of functions".
 
virtual void end ()=0
 Mimics the OpenGL glEnd() function.
 
void useVertexCacheAsVertexArray ()
 

Public Attributes

std::vector< Vec3_vertexCache
 
bool _treatVertexDataAsTemporary
 

Detailed Description

A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG.

If osg::Drawable::accept() is called with a PrimitiveFunctor parameter, the Drawable will "pretend" it is drawing itself, but instead of calling real OpenGL functions, it will call PrimitiveFunctor's member functions that "mimic" the OpenGL calls.

Concrete subclasses of PrimitiveFunctor must implement these methods so that they performs whatever they want.

Member Function Documentation

◆ setVertexArray() [1/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec2 vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osgUtil::Statistics, osg::TemplatePrimitiveFunctor< T >, and osg::TriangleFunctor< T >.

◆ setVertexArray() [2/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec3 vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osgUtil::Statistics, osg::TemplatePrimitiveFunctor< T >, and osg::TriangleFunctor< T >.

◆ setVertexArray() [3/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec4 vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osgUtil::Statistics, osg::TemplatePrimitiveFunctor< T >, and osg::TriangleFunctor< T >.

◆ setVertexArray() [4/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec2d vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osgUtil::Statistics, osg::TemplatePrimitiveFunctor< T >, and osg::TriangleFunctor< T >.

◆ setVertexArray() [5/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec3d vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osg::TemplatePrimitiveFunctor< T >, osgUtil::Statistics, and osg::TriangleFunctor< T >.

◆ setVertexArray() [6/6]

virtual void osg::PrimitiveFunctor::setVertexArray ( unsigned int  count,
const Vec4d vertices 
)
pure virtual

Sets the array of vertices used to describe the primitives.

Somehow mimics the OpenGL glVertexPointer() function.

Implemented in osg::TemplatePrimitiveFunctor< T >, osg::TriangleFunctor< T >, and osgUtil::Statistics.


The documentation for this class was generated from the following file: