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OpenSceneGraph
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Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation. More...

Public Member Functions | |
| CopyOp (CopyFlags flags=SHALLOW_COPY) | |
| void | setCopyFlags (CopyFlags flags) |
| CopyFlags | getCopyFlags () const |
| virtual Referenced * | operator() (const Referenced *ref) const |
| virtual Object * | operator() (const Object *obj) const |
| virtual Node * | operator() (const Node *node) const |
| virtual Drawable * | operator() (const Drawable *drawable) const |
| virtual StateSet * | operator() (const StateSet *stateset) const |
| virtual StateAttribute * | operator() (const StateAttribute *attr) const |
| virtual Texture * | operator() (const Texture *text) const |
| virtual Image * | operator() (const Image *image) const |
| virtual Array * | operator() (const Array *array) const |
| virtual PrimitiveSet * | operator() (const PrimitiveSet *primitives) const |
| virtual Shape * | operator() (const Shape *shape) const |
| virtual Uniform * | operator() (const Uniform *shape) const |
| virtual Callback * | operator() (const Callback *nodecallback) const |
| virtual StateAttributeCallback * | operator() (const StateAttributeCallback *stateattributecallback) const |
| virtual UniformCallback * | operator() (const UniformCallback *uniformcallback) const |
Protected Attributes | |
| CopyFlags | _flags |
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation.
1.8.13