OpenSceneGraph
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Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation. More...
Public Member Functions | |
CopyOp (CopyFlags flags=SHALLOW_COPY) | |
void | setCopyFlags (CopyFlags flags) |
CopyFlags | getCopyFlags () const |
virtual Referenced * | operator() (const Referenced *ref) const |
virtual Object * | operator() (const Object *obj) const |
virtual Node * | operator() (const Node *node) const |
virtual Drawable * | operator() (const Drawable *drawable) const |
virtual StateSet * | operator() (const StateSet *stateset) const |
virtual StateAttribute * | operator() (const StateAttribute *attr) const |
virtual Texture * | operator() (const Texture *text) const |
virtual Image * | operator() (const Image *image) const |
virtual Array * | operator() (const Array *array) const |
virtual PrimitiveSet * | operator() (const PrimitiveSet *primitives) const |
virtual Shape * | operator() (const Shape *shape) const |
virtual Uniform * | operator() (const Uniform *shape) const |
virtual Callback * | operator() (const Callback *nodecallback) const |
virtual StateAttributeCallback * | operator() (const StateAttributeCallback *stateattributecallback) const |
virtual UniformCallback * | operator() (const UniformCallback *uniformcallback) const |
Protected Attributes | |
CopyFlags | _flags |
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation.