|
virtual void | setVertexArray (unsigned int, const Vec2 *) |
|
virtual void | setVertexArray (unsigned int, const Vec3 *) |
|
virtual void | setVertexArray (unsigned int, const Vec4 *) |
|
virtual void | setVertexArray (unsigned int, const Vec2d *) |
|
virtual void | setVertexArray (unsigned int, const Vec3d *) |
|
virtual void | setVertexArray (unsigned int, const Vec4d *) |
|
virtual void | begin (GLenum mode) |
|
virtual void | vertex (unsigned int vert) |
|
virtual void | end () |
|
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
|
void | useVertexCacheAsVertexArray () |
|
|
GLenum | _modeCache |
|
std::vector< GLuint > | _indexCache |
|
std::vector< Vec3 > | _vertexCache |
|
bool | _treatVertexDataAsTemporary |
|
The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osg/TriangleIndexFunctor