H3D API  2.4.1
Disk2D.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
27 //
29 #ifndef __DISK2D_H__
30 #define __DISK2D_H__
31 
32 #include <H3D/X3DGeometryNode.h>
33 #include <H3D/SFFloat.h>
34 
35 namespace H3D {
36 
63 
64  class H3DAPI_API Disk2D :
65  public X3DGeometryNode {
66  public:
67 
73  class SFBound: public TypedField< X3DGeometryNode::SFBound,
74  SFFloat > {
76  virtual void update() {
77  H3DFloat d = 2 * static_cast< SFFloat * >( routes_in[0] )->getValue();
78  BoxBound *bb = new BoxBound;
79  bb->size->setValue( Vec3f( d, d, 0.f ) );
80  value = bb;
81  }
82  };
83 
85  Disk2D( Inst< SFNode > _metadata = 0,
86  Inst< SFBound > _bound = 0,
87  Inst< DisplayList > _displayList = 0,
88  Inst< MFBool > _isTouched = 0,
89  Inst< MFVec3f > _force = 0,
90  Inst< MFVec3f > _contactPoint = 0,
91  Inst< MFVec3f > _contactNormal = 0,
92  Inst< SFFloat > _innerRadius = 0,
93  Inst< SFFloat > _outerRadius = 0,
94  Inst< SFBool > _solid = 0 );
95 
97  virtual void render();
98 
99  // Traverse the scenegraph. See X3DGeometryNode::traverseSG
100  // for more info.
101  virtual void traverseSG( TraverseInfo &ti );
102 
104  virtual int nrTriangles() {
105  if( innerRadius->getValue() == 0 ) {
106  return 40;
107  } else if( innerRadius->getValue() != outerRadius->getValue() ) {
108  return 80;
109  }
110  else return 0;
111  }
112 
113  virtual int nrLines() {
114  if( innerRadius->getValue() == outerRadius->getValue() ) return 40;
115  else return 0;
116  }
117 
128  H3DUniquePtr< SFFloat > innerRadius;
129 
138  H3DUniquePtr< SFFloat > outerRadius;
139 
147  H3DUniquePtr< SFBool > solid;
148 
151  };
152 }
153 
154 #endif
Contains the SFFloat field class.
Header file for X3DGeometryNode, X3D scene-graph node.
The BoxBound is a Bound class that specifies the bound using an axis-aligned bounding box.
Definition: Bound.h:144
H3DUniquePtr< SFVec3f > size
The size of the bounding box.
Definition: Bound.h:287
SFBound is specialized update itself from the radius field of the Box node.
Definition: Disk2D.h:74
The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system.
Definition: Disk2D.h:65
H3DUniquePtr< SFFloat > innerRadius
The innerRadius field specifies the inner dimension of the Disk2D.
Definition: Disk2D.h:128
H3DUniquePtr< SFBool > solid
The solid field specifies if both sides of the closed arc should be rendered.
Definition: Disk2D.h:147
H3DUniquePtr< SFFloat > outerRadius
The outerRadius field specifies the radius of the outer dimension of the Disk2D.
Definition: Disk2D.h:138
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Disk2D.h:150
virtual int nrTriangles()
The number of triangles rendered by this geometry.
Definition: Disk2D.h:104
The SFFloat field contains one single-precision floating point number.
Definition: SFFloat.h:41
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
A template modifier class for adding type checking on the routes to any Field class.
Definition: TypedField.h:84
This is the base node type for all geometry in X3D.
Definition: X3DGeometryNode.h:61
float H3DFloat
Type getValue(const char *s, const char *&rest)
Function that reads characters from a char * and converts them to a given type.
Definition: X3DFieldConversion.h:134
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194