H3D API  2.4.1
MultiRenderTargetShader.h
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29 #ifndef __MULTIRENDERTARGETSHADER_H__
30 #define __MULTIRENDERTARGETSHADER_H__
31 
33 
34 namespace H3D {
35 
55  class H3DAPI_API MultiRenderTargetShader :
56  public H3DGeneratedShaderNode {
57  public:
58 
63  true >
65 
66 
68  MultiRenderTargetShader( Inst< DisplayList > _displayList = 0,
69  Inst< SFNode > _metadata = 0,
70  Inst< SFBool > _isSelected = 0,
71  Inst< SFBool > _isValid = 0,
72  Inst< SFBool > _activate = 0,
73  Inst< SFString > _language = 0,
74  Inst< MFShaderPart > _parts = 0,
75  Inst< SFBool > _suppressUniformWarnings = 0,
76  Inst< MFString > _fragmentShaderString = 0,
77  Inst< MFString > _vertexShaderString = 0,
78  Inst< MFGeneratedFragmentShaderNode > _shaders = 0);
79 
81  virtual void traverseSG( TraverseInfo &ti );
82 
90  H3DUniquePtr< MFGeneratedFragmentShaderNode > shaders;
91 
94  protected:
99  virtual string addUniformFields( ComposedShader * );
100 
103  virtual string getFunctionShaderString();
104 
106  virtual void getVaryingVariables( vector< VaryingVariable > &variables );
107 
109  virtual void getAttributes( vector< Attribute > &attributes );
110 
115  virtual string getFinalFragmentShaderOutputString();
116 
118  virtual string getVertexShaderString();
119 
121  virtual string getFragmentShaderString();
122 
123  };
124 }
125 
126 #endif
Header file for H3DGeneratedFragmentShaderNode.
The ComposedShader node defines a shader where the individual source files are not individually progr...
Definition: ComposedShader.h:77
DependentMFNode are modified TypedMFNode fields where the field dirty status is dependent on fields i...
Definition: DependentNodeFields.h:336
Class used for specifying a field member of a node in a DependentSFNode or DependentMFNode specificat...
Definition: DependentNodeFields.h:48
We use the Field's lazy evaluation mechanisms to manage the GL display lists for rendering,...
Definition: H3DDisplayListObject.h:60
This abstract interface class is the base class for all node types that wants to create an OpenGL dis...
Definition: H3DDisplayListObject.h:54
H3DUniquePtr< DisplayList > displayList
The DisplayList instance handling the OpenGL caching of this object.
Definition: H3DDisplayListObject.h:256
The H3DGeneratedFragmentShaderNode node is the base class for shader generator nodes that specify a f...
Definition: H3DGeneratedFragmentShaderNode.h:44
The H3DGeneratedShaderNode node is the base class for nodes that generates GLSL shaders for use in pl...
Definition: H3DGeneratedShaderNode.h:113
The MultiRenderTargetShader node defines a way to use different shaders for different render targets ...
Definition: MultiRenderTargetShader.h:56
H3DUniquePtr< MFGeneratedFragmentShaderNode > shaders
The shaders field specify the shaders to use for each render target.
Definition: MultiRenderTargetShader.h:90
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: MultiRenderTargetShader.h:93
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194