H3D API  2.4.1
Rectangle2D.h
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29 #ifndef __RECTANGLE2D_H__
30 #define __RECTANGLE2D_H__
31 
32 #include <H3D/X3DGeometryNode.h>
33 #include <H3D/SFVec2f.h>
34 
35 namespace H3D {
36 
60 
61  class H3DAPI_API Rectangle2D :
62  public X3DGeometryNode {
63  public:
64 
70  class SFBound: public X3DGeometryNode::SFBound {
72  virtual void update() {
73  Vec2f b = static_cast< SFVec2f * >( routes_in[0] )->getValue();
74  BoxBound *bb = new BoxBound;
75  bb->size->setValue( Vec3f( b.x, b.y, 0 ) );
76  value = bb;
77  }
78  };
79 
81  Rectangle2D( Inst< SFNode > _metadata = 0,
82  Inst< SFBound > _bound = 0,
83  Inst< DisplayList > _displayList = 0,
84  Inst< MFBool > _isTouched = 0,
85  Inst< MFVec3f > _force = 0,
86  Inst< MFVec3f > _contactPoint = 0,
87  Inst< MFVec3f > _contactNormal = 0,
88  Inst< SFVec2f > _size = 0,
89  Inst< SFBool > _solid = 0 );
90 
92  virtual void render();
93 
94  // Traverse the scenegraph. See X3DGeometryNode::traverseSG
95  // for more info.
96  virtual void traverseSG( TraverseInfo &ti );
97 
99  virtual int nrTriangles() {
100  return 2;
101  }
102 
111  H3DUniquePtr< SFVec2f > size;
112 
120  H3DUniquePtr< SFBool > solid;
121 
124  };
125 }
126 
127 #endif
Contains the SFVec2f field class.
Header file for X3DGeometryNode, X3D scene-graph node.
The BoxBound is a Bound class that specifies the bound using an axis-aligned bounding box.
Definition: Bound.h:144
H3DUniquePtr< SFVec3f > size
The size of the bounding box.
Definition: Bound.h:287
SFBound is specialized update itself from the size field of the Rectangle2D node.
Definition: Rectangle2D.h:70
The Rectangle2D node specifies a rectangle centred at (0, 0) in the current local 2D coordinate syste...
Definition: Rectangle2D.h:62
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Rectangle2D.h:123
virtual int nrTriangles()
The number of triangles rendered by this geometry.
Definition: Rectangle2D.h:99
H3DUniquePtr< SFBool > solid
The solid field specifies if both sides of the rectangle should be rendered.
Definition: Rectangle2D.h:120
H3DUniquePtr< SFVec2f > size
The size field specifies the extents of the box along the X-, and Y-axes respectively and each compon...
Definition: Rectangle2D.h:111
The SFVec2f field contains a Vec2f.
Definition: SFVec2f.h:41
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
This is the base node type for all geometry in X3D.
Definition: X3DGeometryNode.h:61
Vec2f()
Type getValue(const char *s, const char *&rest)
Function that reads characters from a char * and converts them to a given type.
Definition: X3DFieldConversion.h:134
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194