H3D API
2.4.1
|
Header file for ShadowGeometry. More...
#include <H3D/H3DShadowObjectNode.h>
#include <H3D/DirectionalLight.h>
#include <H3D/PointLight.h>
#include <H3D/SFRotation.h>
#include <H3D/MatrixTransform.h>
#include <H3D/X3DGeometryNode.h>
#include <H3D/ComposedShader.h>
Go to the source code of this file.
Classes | |
class | H3D::ShadowGeometry |
The ShadowGeometry object specifies a X3DGeometryNode that should be used for casting a shadow when used in the ShadowCaster node. More... | |
class | H3D::ShadowGeometry::SFGeometryNode |
SFGeometryNode is specialized to route the boundTree field from the X3DGeometryNodes that are put into the field to the triangles_changed field of the ShadowGeometry that contains it. More... | |
Namespaces | |
H3D | |
H3D API namespace. | |
Header file for ShadowGeometry.