This abstract node type is used to derive node types that can stream PCM sound data from a file.
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virtual unsigned int | load (const string &_url)=0 |
| Load a sound file from the given url that will be used to generate PCM data.
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virtual void | reset ()=0 |
| Reset the stream to the beginning of the sound stream.
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virtual unsigned int | read (char *buffer, unsigned int size)=0 |
| Read PCM data from the stream into the buffer. More...
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virtual unsigned int | bitsPerSample ()=0 |
| Returns the number of bits for a sample.
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virtual unsigned int | samplesPerSecond ()=0 |
| Returns the number of samples per second for the current PCM data stream.
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virtual unsigned int | nrChannels ()=0 |
| Returns the number of channels per second for the current PCM data stream.
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virtual unsigned int | totalDataSize ()=0 |
| Returns the total size of the PCM data of the current stream.
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virtual H3DTime | duration ()=0 |
| The duration in seconds for the the PCM data.
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| Node () |
| Constructor.
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virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| Returns a new instance of this node type with the same state as this one. More...
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virtual | ~Node () |
| Destructor.
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X3DPrototypeInstance * | getProtoInstanceParent () |
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
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void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| Set the X3DPrototypeInstance this node is the the root node if applicaple.
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virtual void | render () |
| the render() function is used for the depth-first rendering traversal of the scene-graph. More...
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virtual void | traverseSG (TraverseInfo &ti) |
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
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virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| Detect intersection between a line segment and the Node. More...
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virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| Find closest point on Node to p. More...
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virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| Detect collision between a moving sphere and the Node. More...
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virtual string | defaultXMLContainerField () |
| Returns the default xml containerField attribute value. More...
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virtual Field * | getField (const string &_name) const |
| return a pointer to the field specified by name within this instance
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int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More...
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int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More...
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This abstract node type is used to derive node types that can stream PCM sound data from a file.
It also upholds a database over all subclasses that registers itself. The getSupportedFileReader function can then be used to get an instance of a H3DSoundFileNode that supports a certain file type.