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    H3D API
    2.4.1
    
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This is the complete list of members for H3D::PhongShader, including all inherited members.
| activate | H3D::X3DShaderNode | |
| activateMonitor | H3D::X3DShaderNode | |
| addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| addField(const string &_name, const Field::AccessType &access, Field *field) | H3D::ComposedShader | virtual | 
| addUniformFields(ComposedShader *shader) | H3D::PhongShader | protectedvirtual | 
| addUniformFieldsForLight(ComposedShader *shader, X3DLightNode *light, int gl_index) | H3D::PhongShader | protectedvirtual | 
| addUniformToFragmentShader(ComposedShader *shader, const string &name, const string &glsl_type, const Field::AccessType &access, Field *field, int array_size=-1, bool delete_unadded_field=true) | H3D::H3DGeneratedShaderNode | static | 
| addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| ambientMap | H3D::PhongShader | |
| backAmbientMap | H3D::PhongShader | |
| backDiffuseColorRamp | H3D::PhongShader | |
| backDiffuseColorRampMode | H3D::PhongShader | |
| backDiffuseMap | H3D::PhongShader | |
| backEmissionMap | H3D::PhongShader | |
| backFresnel | H3D::PhongShader | |
| backGlossMap | H3D::PhongShader | |
| backModulateMaps | H3D::PhongShader | |
| backNormalMap | H3D::PhongShader | |
| backNormalMapCoordSpace | H3D::PhongShader | |
| backNormalMapMatrix | H3D::PhongShader | |
| backSpecularColorRamp | H3D::PhongShader | |
| backSpecularColorRampMode | H3D::PhongShader | |
| backSpecularMap | H3D::PhongShader | |
| buildShader() | H3D::H3DGeneratedShaderNode | virtual | 
| clearFields() | H3D::X3DProgrammableShaderObject | virtual | 
| clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual | 
| cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected | 
| closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::Node | virtual | 
| ComposedShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< SFString > _geometryInputType=0, Inst< SFString > _geometryOutputType=0, Inst< SFInt32 > _geometryVerticesOut=0, Inst< SFString > _transparencyDetectMode=0, Inst< MFString > _transformFeedbackVaryings=0, Inst< SFBool > _printShaderWarnings=0, Inst< SFShaderConstants > _shaderConstants=0) | H3D::ComposedShader | |
| current_light_node_transforms | H3D::PhongShader | protected | 
| current_light_nodes | H3D::PhongShader | protected | 
| current_nr_lightsources | H3D::PhongShader | protected | 
| current_shaders | H3D::ComposedShader | protected | 
| database | H3D::PhongShader | static | 
| DeepCopyMap typedef | H3D::Node | |
| defaultXMLContainerField() | H3D::X3DShaderNode | inlinevirtual | 
| diffuseColorRamp | H3D::PhongShader | |
| diffuseColorRampMode | H3D::PhongShader | |
| diffuseMap | H3D::PhongShader | |
| displayList | H3D::H3DDisplayListObject | |
| emissionMap | H3D::PhongShader | |
| endField() | H3D::H3DDynamicFieldsObject | inline | 
| firstField() | H3D::H3DDynamicFieldsObject | inline | 
| fragmentShaderString | H3D::H3DGeneratedShaderNode | |
| fresnel | H3D::PhongShader | |
| geometryInputType | H3D::ComposedShader | |
| geometryOutputType | H3D::ComposedShader | |
| geometryVerticesOut | H3D::ComposedShader | |
| getActiveShader() | H3D::X3DShaderNode | inlinestatic | 
| getAffectedGLAttribs() | H3D::ComposedShader | virtual | 
| getAttributes(vector< Attribute > &attributes) | H3D::PhongShader | protectedvirtual | 
| getBaseAmbientColor(const string &ambient_color, const string &back_ambient_color) | H3D::PhongShader | protectedvirtual | 
| getBaseColors(const string &emission_color, const string &shininess, const string &ambient_color, const string &diffuse_color, const string &specular_color, const string &normal, const string &back_emission_color, const string &back_shininess, const string &back_ambient_color, const string &back_diffuse_color, const string &back_specular_color, const string &back_normal) | H3D::PhongShader | protectedvirtual | 
| getBaseDiffuseColor(const string &diffuse_color, const string &back_diffuse_color) | H3D::PhongShader | protectedvirtual | 
| getBaseEmissionColor(const string &emission_color, const string &back_emission_color) | H3D::PhongShader | protectedvirtual | 
| getBaseNormal(const string &normal, const string &back_normal) | H3D::PhongShader | protectedvirtual | 
| getBaseShininess(const string &shininess, const string &back_shininess) | H3D::PhongShader | protectedvirtual | 
| getBaseSpecularColor(const string &specular_color, const string &back_specular_color) | H3D::PhongShader | protectedvirtual | 
| getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic | 
| getField(const string &_name) const | H3D::Node | virtual | 
| getFinalFragmentShaderOutputString() | H3D::H3DGeneratedShaderNode | virtual | 
| getFragmentShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual | 
| getFragmentShaderString() | H3D::PhongShader | protectedvirtual | 
| getFullName() | H3DUtil::RefCountedClass | |
| getFunctionShaderString() | H3D::PhongShader | protectedvirtual | 
| getLightContribution(X3DLightNode *light, unsigned int index, string normal, string vertex, string shininess, string ambient_color, string diffuse_color, string specular_color) | H3D::PhongShader | protectedvirtual | 
| getManualInitialize() const | H3DUtil::RefCountedClass | |
| getMetadataByName(const string &_name) | H3D::X3DNode | |
| getName() const | H3DUtil::RefCountedClass | |
| getProgramHandle() | H3D::ComposedShader | inline | 
| getProtoInstanceParent() | H3D::Node | inline | 
| getRefCount() const | H3DUtil::RefCountedClass | |
| getTypeName() const | H3DUtil::RefCountedClass | |
| getVaryingVariables(vector< VaryingVariable > &variables) | H3D::PhongShader | protectedvirtual | 
| getVertexShaderHeader() | H3D::H3DGeneratedShaderNode | inlinevirtual | 
| getVertexShaderString() | H3D::H3DGeneratedShaderNode | virtual | 
| glossMap | H3D::PhongShader | |
| H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
| H3DDynamicFieldsObject() | H3D::H3DDynamicFieldsObject | inline | 
| H3DGeneratedFragmentShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | H3D::H3DGeneratedFragmentShaderNode | |
| H3DGeneratedShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0) | H3D::H3DGeneratedShaderNode | |
| hasName() | H3DUtil::RefCountedClass | |
| is_initialized | H3DUtil::RefCountedClass | protected | 
| isInitialized() | H3DUtil::RefCountedClass | |
| isSelected | H3D::X3DShaderNode | |
| isSupported() | H3D::X3DShaderNode | inlinevirtual | 
| isTransparent(X3DMaterialNode *material) | H3D::ComposedShader | virtual | 
| isValid | H3D::X3DShaderNode | |
| language | H3D::X3DShaderNode | |
| lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::Node | virtual | 
| manual_initialize | H3DUtil::RefCountedClass | protected | 
| metadata | H3D::X3DNode | |
| MFShaderPartBase typedef | H3D::ComposedShader | |
| model | H3D::PhongShader | |
| modulateMaps | H3D::PhongShader | |
| movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::Node | virtual | 
| name | H3DUtil::RefCountedClass | protected | 
| Node() | H3D::Node | |
| normalMap | H3D::PhongShader | |
| normalMapCoordSpace | H3D::PhongShader | |
| normalMapMatrix | H3D::PhongShader | |
| nrNodesAlive() | H3D::Node | inlinestatic | 
| nrNodesCreated() | H3D::Node | inlinestatic | 
| parts | H3D::ComposedShader | |
| PhongShader(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0, Inst< MFShaderPart > _parts=0, Inst< SFBool > _suppressUniformWarnings=0, Inst< MFString > _fragmentShaderString=0, Inst< MFString > _vertexShaderString=0, Inst< SFTexture2DNode > _ambientMap=0, Inst< SFTexture2DNode > _diffuseMap=0, Inst< SFTexture2DNode > _emissionMap=0, Inst< SFTexture2DNode > _normalMap=0, Inst< SFString > _normalMapCoordSpace=0, Inst< SFMatrix4f > _normalMapMatrix=0, Inst< SFTexture2DNode > _specularMap=0, Inst< SFTexture2DNode > _glossMap=0, Inst< SFTexture2DNode > _specularColorRamp=0, Inst< SFString > _specularColorRampMode=0, Inst< SFTexture2DNode > _diffuseColorRamp=0, Inst< SFString > _diffuseColorRampMode=0, Inst< SFFloat > _fresnel=0, Inst< SFBool > _modulateMaps=0, Inst< SFTexture2DNode > _backAmbientMap=0, Inst< SFTexture2DNode > _backDiffuseMap=0, Inst< SFTexture2DNode > _backEmissionMap=0, Inst< SFTexture2DNode > _backNormalMap=0, Inst< SFString > _backNormalMapCoordSpace=0, Inst< SFMatrix4f > _backNormalMapMatrix=0, Inst< SFTexture2DNode > _backSpecularMap=0, Inst< SFTexture2DNode > _backGlossMap=0, Inst< SFTexture2DNode > _backSpecularColorRamp=0, Inst< SFString > _backSpecularColorRampMode=0, Inst< SFTexture2DNode > _backDiffuseColorRamp=0, Inst< SFString > _backDiffuseColorRampMode=0, Inst< SFFloat > _backFresnel=0, Inst< SFBool > _backModulateMaps=0, Inst< SFBool > _separateBackColor=0, Inst< SFString > _model=0) | H3D::PhongShader | |
| postRender() | H3D::ComposedShader | virtual | 
| preRender() | H3D::H3DGeneratedShaderNode | virtual | 
| printShaderWarnings | H3D::ComposedShader | |
| program_handle | H3D::ComposedShader | protected | 
| rebuildShader | H3D::H3DGeneratedShaderNode | |
| ref() | H3DUtil::RefCountedClass | |
| ref_count | H3DUtil::RefCountedClass | protected | 
| ref_count_lock_pointer | H3DUtil::RefCountedClass | protected | 
| RefCountedClass() | H3DUtil::RefCountedClass | |
| RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
| removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| removeField(const string &_name) | H3D::ComposedShader | virtual | 
| removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| render() | H3D::ComposedShader | virtual | 
| separateBackColor | H3D::PhongShader | |
| setGeometryShaderParameters(GLenum _program_handle) | H3D::ComposedShader | protected | 
| setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
| setName(const std::string &_name) | H3DUtil::RefCountedClass | |
| setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline | 
| setSelected(bool selected) | H3D::X3DShaderNode | inline | 
| setupDynamicRoutes | H3D::ComposedShader | protected | 
| setupLight(X3DLightNode *light, unsigned int gl_index) | H3D::PhongShader | protectedvirtual | 
| SFShaderConstantsBase typedef | H3D::ComposedShader | |
| SFTexture2DNode typedef | H3D::PhongShader | |
| shader_textures | H3D::ComposedShader | protected | 
| shaderConstants | H3D::ComposedShader | |
| specularColorRamp | H3D::PhongShader | |
| specularColorRampMode | H3D::PhongShader | |
| specularMap | H3D::PhongShader | |
| suppressUniformWarnings | H3D::ComposedShader | |
| tessellation_support_checked | H3D::ComposedShader | protectedstatic | 
| transformFeedbackVaryings | H3D::ComposedShader | |
| transparencyDetectMode | H3D::ComposedShader | |
| traverseSG(TraverseInfo &ti) | H3D::PhongShader | virtual | 
| type_name | H3DUtil::RefCountedClass | protected | 
| uniqueLightFieldName(const string &field_name, X3DLightNode *light) | H3D::PhongShader | protected | 
| uniqueShaderName(const string &base_name) | H3D::H3DGeneratedShaderNode | virtual | 
| unref() | H3DUtil::RefCountedClass | |
| unref_callbacks | H3DUtil::RefCountedClass | protected | 
| updateUniforms | H3D::ComposedShader | protected | 
| use_bindless_textures | H3D::X3DProgrammableShaderObject | static | 
| use_bindless_textures_set | H3D::X3DProgrammableShaderObject | protectedstatic | 
| vertexShaderString | H3D::H3DGeneratedShaderNode | |
| X3DAppearanceChildNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | H3D::X3DAppearanceChildNode | |
| X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
| X3DProgrammableShaderObject(H3DNodeDatabase *_database) | H3D::X3DProgrammableShaderObject | |
| X3DShaderNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isSelected=0, Inst< SFBool > _isValid=0, Inst< SFBool > _activate=0, Inst< SFString > _language=0) | H3D::X3DShaderNode | |
| ~ComposedShader() | H3D::ComposedShader | virtual | 
| ~Node() | H3D::Node | virtual | 
| ~RefCountedClass() | H3DUtil::RefCountedClass | virtual | 
| ~X3DProgrammableShaderObject() | H3D::X3DProgrammableShaderObject | virtual |