OpenSceneGraph
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Public Member Functions | |
RefMatrixf (const Matrixf &other) | |
RefMatrixf (const Matrixd &other) | |
RefMatrixf (const RefMatrixf &other) | |
RefMatrixf (Matrixf::value_type const *const def) | |
RefMatrixf (Matrixf::value_type a00, Matrixf::value_type a01, Matrixf::value_type a02, Matrixf::value_type a03, Matrixf::value_type a10, Matrixf::value_type a11, Matrixf::value_type a12, Matrixf::value_type a13, Matrixf::value_type a20, Matrixf::value_type a21, Matrixf::value_type a22, Matrixf::value_type a23, Matrixf::value_type a30, Matrixf::value_type a31, Matrixf::value_type a32, Matrixf::value_type a33) | |
virtual Object * | cloneType () const |
Clone the type of an object, with Object* return type. More... | |
virtual Object * | clone (const CopyOp &) const |
Clone an object, with Object* return type. More... | |
virtual bool | isSameKindAs (const Object *obj) const |
virtual const char * | libraryName () const |
return the name of the object's library. More... | |
virtual const char * | className () const |
return the name of the object's class type. More... | |
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Object () | |
Construct an object. More... | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data. More... | |
std::string | getCompoundClassName () const |
return the compound class name that combines the library name and class name. More... | |
virtual Node * | asNode () |
Convert 'this' into a Node pointer if Object is a Node, otherwise return 0. More... | |
virtual const Node * | asNode () const |
convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0. More... | |
virtual NodeVisitor * | asNodeVisitor () |
Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual const NodeVisitor * | asNodeVisitor () const |
convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0. More... | |
virtual StateAttribute * | asStateAttribute () |
Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual const StateAttribute * | asStateAttribute () const |
convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0. More... | |
virtual Uniform * | asUniform () |
Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual const Uniform * | asUniform () const |
convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. More... | |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
virtual void | setName (const std::string &name) |
Set the name of object using C++ style string. More... | |
void | setName (const char *name) |
Set the name of object using a C style string. More... | |
const std::string & | getName () const |
Get the name of object. More... | |
void | setDataVariance (DataVariance dv) |
Set the data variance of this object. More... | |
DataVariance | getDataVariance () const |
Get the data variance of this object. More... | |
virtual void | computeDataVariance () |
Compute the DataVariance based on an assessment of callback etc. More... | |
void | setUserDataContainer (osg::UserDataContainer *udc) |
set the UserDataContainer object. More... | |
template<class T > | |
void | setUserDataContainer (const ref_ptr< T > &udc) |
osg::UserDataContainer * | getUserDataContainer () |
get the UserDataContainer attached to this object. More... | |
const osg::UserDataContainer * | getUserDataContainer () const |
get the const UserDataContainer attached to this object. More... | |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer. More... | |
virtual void | setUserData (Referenced *obj) |
Set user data, data must be subclassed from Referenced to allow automatic memory handling. More... | |
template<class T > | |
void | setUserData (const ref_ptr< T > &ud) |
virtual Referenced * | getUserData () |
Get user data. More... | |
virtual const Referenced * | getUserData () const |
Get const user data. More... | |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value. More... | |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject. More... | |
virtual void | resizeGLObjectBuffers (unsigned int) |
Resize any per context GLObject buffers to specified size. More... | |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. More... | |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
provide implementation of osg::Object::getUserValue(..) template | |
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Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
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Matrixf (const Matrixf &mat) | |
Matrixf (const Matrixd &mat) | |
Matrixf (float const *const ptr) | |
Matrixf (double const *const ptr) | |
Matrixf (const Quat &quat) | |
Matrixf (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | |
int | compare (const Matrixf &m) const |
bool | operator< (const Matrixf &m) const |
bool | operator== (const Matrixf &m) const |
bool | operator!= (const Matrixf &m) const |
value_type & | operator() (int row, int col) |
value_type | operator() (int row, int col) const |
bool | valid () const |
bool | isNaN () const |
Matrixf & | operator= (const Matrixf &rhs) |
Matrixf & | operator= (const Matrixd &other) |
void | set (const Matrixf &rhs) |
void | set (const Matrixd &rhs) |
void | set (float const *const ptr) |
void | set (double const *const ptr) |
void | set (value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) |
value_type * | ptr () |
const value_type * | ptr () const |
bool | isIdentity () const |
void | makeIdentity () |
void | makeScale (const Vec3f &) |
void | makeScale (const Vec3d &) |
void | makeScale (value_type, value_type, value_type) |
void | makeTranslate (const Vec3f &) |
void | makeTranslate (const Vec3d &) |
void | makeTranslate (value_type, value_type, value_type) |
void | makeRotate (const Vec3f &from, const Vec3f &to) |
void | makeRotate (const Vec3d &from, const Vec3d &to) |
void | makeRotate (value_type angle, const Vec3f &axis) |
void | makeRotate (value_type angle, const Vec3d &axis) |
void | makeRotate (value_type angle, value_type x, value_type y, value_type z) |
void | makeRotate (const Quat &) |
void | makeRotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
void | makeRotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
void | decompose (osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const |
decompose the matrix into translation, rotation, scale and scale orientation. More... | |
void | decompose (osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const |
decompose the matrix into translation, rotation, scale and scale orientation. More... | |
void | makeOrtho (double left, double right, double bottom, double top, double zNear, double zFar) |
Set to an orthographic projection. More... | |
bool | getOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const |
Get the orthographic settings of the orthographic projection matrix. More... | |
bool | getOrtho (float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const |
float version of getOrtho(..) | |
void | makeOrtho2D (double left, double right, double bottom, double top) |
Set to a 2D orthographic projection. More... | |
void | makeFrustum (double left, double right, double bottom, double top, double zNear, double zFar) |
Set to a perspective projection. More... | |
bool | getFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const |
Get the frustum settings of a perspective projection matrix. More... | |
bool | getFrustum (float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const |
float version of getFrustum(..) | |
void | makePerspective (double fovy, double aspectRatio, double zNear, double zFar) |
Set to a symmetrical perspective projection. More... | |
bool | getPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar) const |
Get the frustum settings of a symmetric perspective projection matrix. More... | |
bool | getPerspective (float &fovy, float &aspectRatio, float &zNear, float &zFar) const |
float version of getPerspective(..) | |
void | makeLookAt (const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) |
Set the position and orientation to be a view matrix, using the same convention as gluLookAt. | |
void | getLookAt (Vec3f &eye, Vec3f ¢er, Vec3f &up, value_type lookDistance=1.0f) const |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. | |
void | getLookAt (Vec3d &eye, Vec3d ¢er, Vec3d &up, value_type lookDistance=1.0f) const |
Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. | |
bool | invert (const Matrixf &rhs) |
invert the matrix rhs, automatically select invert_4x3 or invert_4x4. More... | |
bool | invert_4x3 (const Matrixf &rhs) |
4x3 matrix invert, not right hand column is assumed to be 0,0,0,1. More... | |
bool | invert_4x4 (const Matrixf &rhs) |
full 4x4 matrix invert. More... | |
void | orthoNormalize (const Matrixf &rhs) |
ortho-normalize the 3x3 rotation & scale matrix | |
Vec3f | preMult (const Vec3f &v) const |
Vec3d | preMult (const Vec3d &v) const |
Vec3f | postMult (const Vec3f &v) const |
Vec3d | postMult (const Vec3d &v) const |
Vec3f | operator* (const Vec3f &v) const |
Vec3d | operator* (const Vec3d &v) const |
Vec4f | preMult (const Vec4f &v) const |
Vec4d | preMult (const Vec4d &v) const |
Vec4f | postMult (const Vec4f &v) const |
Vec4d | postMult (const Vec4d &v) const |
Vec4f | operator* (const Vec4f &v) const |
Vec4d | operator* (const Vec4d &v) const |
void | set (const Quat &q) |
void | get (Quat &q) const |
void | setRotate (const Quat &q) |
Quat | getRotate () const |
Get the matrix rotation as a Quat. More... | |
void | setTrans (value_type tx, value_type ty, value_type tz) |
void | setTrans (const Vec3f &v) |
void | setTrans (const Vec3d &v) |
Vec3d | getTrans () const |
Vec3d | getScale () const |
void | mult (const Matrixf &, const Matrixf &) |
void | preMult (const Matrixf &) |
void | postMult (const Matrixf &) |
void | preMultTranslate (const Vec3d &v) |
Optimized version of preMult(translate(v));. | |
void | preMultTranslate (const Vec3f &v) |
void | postMultTranslate (const Vec3d &v) |
Optimized version of postMult(translate(v));. | |
void | postMultTranslate (const Vec3f &v) |
void | preMultScale (const Vec3d &v) |
Optimized version of preMult(scale(v));. | |
void | preMultScale (const Vec3f &v) |
void | postMultScale (const Vec3d &v) |
Optimized version of postMult(scale(v));. | |
void | postMultScale (const Vec3f &v) |
void | preMultRotate (const Quat &q) |
Optimized version of preMult(rotate(q));. | |
void | postMultRotate (const Quat &q) |
Optimized version of postMult(rotate(q));. | |
void | operator*= (const Matrixf &other) |
Matrixf | operator* (const Matrixf &m) const |
Matrixf | operator* (value_type rhs) const |
Multiply by scalar. More... | |
Matrixf & | operator*= (value_type rhs) |
Unary multiply by scalar. More... | |
Matrixf | operator/ (value_type rhs) const |
Divide by scalar. More... | |
Matrixf & | operator/= (value_type rhs) |
Unary divide by scalar. More... | |
Matrixf | operator+ (const Matrixf &rhs) const |
Binary vector add. More... | |
Matrixf & | operator+= (const Matrixf &rhs) |
Unary vector add. More... | |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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typedef float | value_type |
typedef double | other_value_type |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
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static Matrixf | identity (void) |
static Matrixf | scale (const Vec3f &sv) |
static Matrixf | scale (const Vec3d &sv) |
static Matrixf | scale (value_type sx, value_type sy, value_type sz) |
static Matrixf | translate (const Vec3f &dv) |
static Matrixf | translate (const Vec3d &dv) |
static Matrixf | translate (value_type x, value_type y, value_type z) |
static Matrixf | rotate (const Vec3f &from, const Vec3f &to) |
static Matrixf | rotate (const Vec3d &from, const Vec3d &to) |
static Matrixf | rotate (value_type angle, value_type x, value_type y, value_type z) |
static Matrixf | rotate (value_type angle, const Vec3f &axis) |
static Matrixf | rotate (value_type angle, const Vec3d &axis) |
static Matrixf | rotate (value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) |
static Matrixf | rotate (value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) |
static Matrixf | rotate (const Quat &quat) |
static Matrixf | inverse (const Matrixf &matrix) |
static Matrixf | orthoNormal (const Matrixf &matrix) |
static Matrixf | ortho (double left, double right, double bottom, double top, double zNear, double zFar) |
Create an orthographic projection matrix. More... | |
static Matrixf | ortho2D (double left, double right, double bottom, double top) |
Create a 2D orthographic projection. More... | |
static Matrixf | frustum (double left, double right, double bottom, double top, double zNear, double zFar) |
Create a perspective projection. More... | |
static Matrixf | perspective (double fovy, double aspectRatio, double zNear, double zFar) |
Create a symmetrical perspective projection. More... | |
static Matrixf | lookAt (const Vec3f &eye, const Vec3f ¢er, const Vec3f &up) |
Create the position and orientation as per a camera, using the same convention as gluLookAt. | |
static Matrixf | lookAt (const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) |
Create the position and orientation as per a camera, using the same convention as gluLookAt. | |
static Vec3f | transform3x3 (const Vec3f &v, const Matrixf &m) |
apply a 3x3 transform of v*M[0..2,0..2]. More... | |
static Vec3d | transform3x3 (const Vec3d &v, const Matrixf &m) |
apply a 3x3 transform of v*M[0..2,0..2]. More... | |
static Vec3f | transform3x3 (const Matrixf &m, const Vec3f &v) |
apply a 3x3 transform of M[0..2,0..2]*v. More... | |
static Vec3d | transform3x3 (const Matrixf &m, const Vec3d &v) |
apply a 3x3 transform of M[0..2,0..2]*v. More... | |
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virtual | ~Object () |
Object destructor. More... | |
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void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
OpenThreads::Mutex * | _refMutex |
int | _refCount |
void * | _observerSet |
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value_type | _mat [4][4] |
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inlinevirtual |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
Clone an object, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
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inlinevirtual |
Clone the type of an object, with Object* return type.
Must be defined by derived classes.
Implements osg::Object.
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inlinevirtual |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.