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H3D API
2.4.1
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Header file for ElevationGrid, X3D scene-graph node. More...
#include <H3D/X3DGeometryNode.h>#include <H3D/X3DCoordinateNode.h>#include <H3D/TextureCoordinateGenerator.h>#include <H3D/X3DColorNode.h>#include <H3D/X3DNormalNode.h>#include <H3D/X3DVertexAttributeNode.h>#include <H3D/DependentNodeFields.h>#include <H3D/SFInt32.h>#include <H3D/SFFloat.h>#include <H3D/FogCoordinate.h>Go to the source code of this file.
Classes | |
| class | H3D::ElevationGrid |
| The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. More... | |
| class | H3D::ElevationGrid::AutoNormal |
| Specialized field for automatically generating normals from coordinates. More... | |
| class | H3D::ElevationGrid::SFBound |
| SFBound is specialized update itself from the fields of the ElevationGrid. More... | |
| class | H3D::ElevationGrid::DisplayList |
| Display list is extended in order to set front sidedness of triangles outside the display list. More... | |
Namespaces | |
| H3D | |
| H3D API namespace. | |
Header file for ElevationGrid, X3D scene-graph node.