H3D API  2.4.1
Classes | Public Member Functions | Public Attributes | Static Public Attributes | Protected Attributes | List of all members
H3D::DepthMapSurface Class Reference

Uses a 2D texture to modify the depth of the surface. More...

#include <H3D/DepthMapSurface.h>

Inheritance diagram for H3D::DepthMapSurface:
Inheritance graph

Classes

class  SetImagePtr
 Field used to transfer the routed image to the HAPISurfaceObject. More...
 
class  SFTexture2DNode
 Field that contains an X3DTexture2DNode. More...
 

Public Member Functions

 DepthMapSurface (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0, Inst< SFTexture2DNode > _depthMap=0, Inst< SFFloat > _maxDepth=0, Inst< SFBool > _whiteIsOut=0)
 Constructor.
 
virtual void initialize ()
 Initialize the variables. More...
 
- Public Member Functions inherited from H3D::H3DFrictionalSurfaceNode
 H3DFrictionalSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DStiffnessSurfaceNode
 H3DStiffnessSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< SFBool > _useRelativeValues=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DSurfaceNode
 H3DSurfaceNode ()
 Constructor.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual HAPI::HAPISurfaceObject * getSurface (unsigned int=0)
 Get the surface to use for the haptics device with the specified index.
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFTexture2DNodedepthMap
 The texture used as depthMap. More...
 
H3DUniquePtr< SFFloatmaxDepth
 The maximum difference in meter between totally black and totally white in the image. More...
 
H3DUniquePtr< SFBoolwhiteIsOut
 If this parameter is true then white will be out from surface and black will be in. More...
 
- Public Attributes inherited from H3D::H3DFrictionalSurfaceNode
H3DUniquePtr< UpdateStaticFrictionstaticFriction
 The friction that is experienced upon initial movement when resting on the surface. More...
 
H3DUniquePtr< UpdateDynamicFrictiondynamicFriction
 The friction that is experienced when moving along the surface the surface. More...
 
- Public Attributes inherited from H3D::H3DStiffnessSurfaceNode
H3DUniquePtr< UpdateStiffnessstiffness
 The stiffness of the surface. More...
 
H3DUniquePtr< UpdateDampingdamping
 The velocity based damping of the surface. More...
 
H3DUniquePtr< SFBooluseRelativeValues
 If false then values (such as stiffness) is in absolute values with SI units or equivalent. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::H3DFrictionalSurfaceNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::H3DStiffnessSurfaceNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Protected Attributes

H3DUniquePtr< SetImagePtrsetImagePtr
 Used to update the image pointer in HAPISurfaceObject.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

Uses a 2D texture to modify the depth of the surface.

For best performance the texture should be a 8-bit grayscale image. The user will be able to feel the edges between white and black in the surface using the haptics device and each gray-scale value will correspond to a depth that the user will feel. Non-gray-scale images will use the red channel to modify depth.

Examples:

Internal routes:

Member Function Documentation

◆ initialize()

void DepthMapSurface::initialize ( )
virtual

Member Data Documentation

◆ depthMap

H3DUniquePtr< SFTexture2DNode > H3D::DepthMapSurface::depthMap

The texture used as depthMap.

Access type: inputOutput

Referenced by initialize().

◆ maxDepth

H3DUniquePtr< SFFloat > H3D::DepthMapSurface::maxDepth

The maximum difference in meter between totally black and totally white in the image.

Access type: inputOutput Default value: 0.001

Referenced by DepthMapSurface(), and initialize().

◆ whiteIsOut

H3DUniquePtr< SFBool > H3D::DepthMapSurface::whiteIsOut

If this parameter is true then white will be out from surface and black will be in.

If the parameter is false the it is the opposite.

Access type: inputOutput Default value: true

Referenced by DepthMapSurface(), and initialize().


The documentation for this class was generated from the following files: