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| FrictionalSurface (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0) |
| Constructor.
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| H3DFrictionalSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0) |
| Constructor.
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| H3DStiffnessSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< SFBool > _useRelativeValues=0) |
| Constructor.
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| H3DSurfaceNode () |
| Constructor.
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virtual string | defaultXMLContainerField () |
| Returns the default xml containerField attribute value. More...
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virtual HAPI::HAPISurfaceObject * | getSurface (unsigned int=0) |
| Get the surface to use for the haptics device with the specified index.
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| Node () |
| Constructor.
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virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| Returns a new instance of this node type with the same state as this one. More...
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virtual | ~Node () |
| Destructor.
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X3DPrototypeInstance * | getProtoInstanceParent () |
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
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void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| Set the X3DPrototypeInstance this node is the the root node if applicaple.
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virtual void | render () |
| the render() function is used for the depth-first rendering traversal of the scene-graph. More...
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virtual void | traverseSG (TraverseInfo &ti) |
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
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virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| Detect intersection between a line segment and the Node. More...
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virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| Find closest point on Node to p. More...
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virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| Detect collision between a moving sphere and the Node. More...
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virtual Field * | getField (const string &_name) const |
| return a pointer to the field specified by name within this instance
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int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More...
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int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More...
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