H3D API
2.4.1
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The H3DCoordinateDeformerNode is the abstract base class for all nodes specifying deformation of coordinates based on contact of haptics devices. More...
#include <H3D/H3DCoordinateDeformerNode.h>
Public Member Functions | |
H3DCoordinateDeformerNode () | |
Constructor. | |
virtual void | deformPoints (const vector< bool > &is_touched, const vector< Vec3f > &touch_point, const vector< Vec3f > &touch_normal, const vector< Vec3f > &touch_force, const vector< Vec3f > &penetration_points, const vector< Vec3f > &orig_points, const vector< Vec3f > &resting_points, const vector< Vec3f > &deformed_points, vector< Vec3f > &new_resting_points, vector< Vec3f > &new_deformed_points)=0 |
The deformPoints method determines the deformation of coordinates based on the interaction of a haptics device. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The H3DCoordinateDeformerNode is the abstract base class for all nodes specifying deformation of coordinates based on contact of haptics devices.
All subclasses are required to implement the deformPoints method to specify how the coordinates should be deformed.
For usages of the node type, see DeformableShape.
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "deformer".
Reimplemented from H3D::Node.
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pure virtual |
The deformPoints method determines the deformation of coordinates based on the interaction of a haptics device.
The is_touched, touch_points, touch_normal and touch_force parameters all are vectors of the same size, where the first value in the vector is the value for haptics device 0, the second for haptics device 1, and so on.
is_touched | Specifies if a haptics device is in contact or not. |
touch_point | The contact point in local coordinates for each device. |
touch_normal | The normal at the contact point for each device. |
touch_force | The force with which the surface is pressed for each device. |
penetration_points | The weightedProxyPosition of each device. |
orig_points | The original points before any deformation. |
resting_points | The resting coordinates (see DeformableShape) |
deformed_points | The deformed coordinates (see DeformableShape) |
new_resting_points | Output parameter that specifies the new resting coordinates after the deformation. If no changes are made to the resting coordinates, return an empty vector. |
new_deformed_points | Output parameter that specifies the new deformed coordinates after the current deformation. If no changes are made to the deformed coordinates, return an empty vector. |
Implemented in H3D::CoordinateDeformer.
Referenced by H3D::DeformableShape::traverseSG().