H3D API  2.4.1
Classes | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::HapticTexturesSurface Class Reference

Surface in which textures can be used to control the values of the parameters stiffness, damping, staticFriction and dynamicFriction. More...

#include <H3D/HapticTexturesSurface.h>

Inheritance diagram for H3D::HapticTexturesSurface:
Inheritance graph

Classes

class  SetImagePtr
 Field class used to transfer the routed image to the HAPISurfaceObject. More...
 
class  SFImageObjectNode
 An SFNode where we make sure the type of the nodes contained is a subclass of H3DImageObject. More...
 
class  UpdateMinMaxParamValue
 Field class used to set the min and max values of the different parameters in the HAPISurfaceObject. More...
 

Public Member Functions

 HapticTexturesSurface (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0, Inst< SFImageObjectNode > _stiffnessMap=0, Inst< UpdateMinMaxParamValue > _maxStiffness=0, Inst< UpdateMinMaxParamValue > _minStiffness=0, Inst< SFImageObjectNode > _dampingMap=0, Inst< UpdateMinMaxParamValue > _maxDamping=0, Inst< UpdateMinMaxParamValue > _minDamping=0, Inst< SFImageObjectNode > _staticFrictionMap=0, Inst< UpdateMinMaxParamValue > _maxStaticFriction=0, Inst< UpdateMinMaxParamValue > _minStaticFriction=0, Inst< SFImageObjectNode > _dynamicFrictionMap=0, Inst< UpdateMinMaxParamValue > _maxDynamicFriction=0, Inst< UpdateMinMaxParamValue > _minDynamicFriction=0)
 Constructor.
 
void initialize ()
 Initialize the variables. More...
 
- Public Member Functions inherited from H3D::H3DFrictionalSurfaceNode
 H3DFrictionalSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< UpdateStaticFriction > _staticFriction=0, Inst< UpdateDynamicFriction > _dynamicFriction=0, Inst< SFBool > _useRelativeValues=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DStiffnessSurfaceNode
 H3DStiffnessSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< SFBool > _useRelativeValues=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DSurfaceNode
 H3DSurfaceNode ()
 Constructor.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual HAPI::HAPISurfaceObject * getSurface (unsigned int=0)
 Get the surface to use for the haptics device with the specified index.
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFImageObjectNodestiffnessMap
 The texture used to map stiffness values. More...
 
H3DUniquePtr< SFImageObjectNodedampingMap
 The texture used to map damping values. More...
 
H3DUniquePtr< SFImageObjectNodestaticFrictionMap
 The texture used to map static friction values. More...
 
H3DUniquePtr< SFImageObjectNodedynamicFrictionMap
 The texture used to map dynamic friction values. More...
 
H3DUniquePtr< UpdateMinMaxParamValuemaxStiffness
 The maximum allowed value of the stiffness. More...
 
H3DUniquePtr< UpdateMinMaxParamValuemaxDamping
 The maximum allowed value of the damping. More...
 
H3DUniquePtr< UpdateMinMaxParamValuemaxStaticFriction
 The maximum allowed value of the static friction. More...
 
H3DUniquePtr< UpdateMinMaxParamValuemaxDynamicFriction
 The maximum allowed value of the dynamic friction. More...
 
H3DUniquePtr< UpdateMinMaxParamValueminStiffness
 The minimum allowed value of the stiffness. More...
 
H3DUniquePtr< UpdateMinMaxParamValueminDamping
 The minimum allowed value of the damping. More...
 
H3DUniquePtr< UpdateMinMaxParamValueminStaticFriction
 The minimum allowed value of the static friction. More...
 
H3DUniquePtr< UpdateMinMaxParamValueminDynamicFriction
 The minimum allowed value of the dynamic friction. More...
 
- Public Attributes inherited from H3D::H3DFrictionalSurfaceNode
H3DUniquePtr< UpdateStaticFrictionstaticFriction
 The friction that is experienced upon initial movement when resting on the surface. More...
 
H3DUniquePtr< UpdateDynamicFrictiondynamicFriction
 The friction that is experienced when moving along the surface the surface. More...
 
- Public Attributes inherited from H3D::H3DStiffnessSurfaceNode
H3DUniquePtr< UpdateStiffnessstiffness
 The stiffness of the surface. More...
 
H3DUniquePtr< UpdateDampingdamping
 The velocity based damping of the surface. More...
 
H3DUniquePtr< SFBooluseRelativeValues
 If false then values (such as stiffness) is in absolute values with SI units or equivalent. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::H3DFrictionalSurfaceNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::H3DStiffnessSurfaceNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

Surface in which textures can be used to control the values of the parameters stiffness, damping, staticFriction and dynamicFriction.

It is optimized for one channel gray scale images using unsigned integers from 0 to 255. Black (0) corresponds to the lowest allowed value and White(255) corresponds to the highest allowed value.

Examples:

Internal routes:

Member Function Documentation

◆ initialize()

void HapticTexturesSurface::initialize ( )
virtual

Member Data Documentation

◆ dampingMap

H3DUniquePtr< SFImageObjectNode > H3D::HapticTexturesSurface::dampingMap

The texture used to map damping values.

Access type: inputOutput

Referenced by HapticTexturesSurface(), and initialize().

◆ dynamicFrictionMap

H3DUniquePtr< SFImageObjectNode > H3D::HapticTexturesSurface::dynamicFrictionMap

The texture used to map dynamic friction values.

Access type: inputOutput

Referenced by HapticTexturesSurface(), and initialize().

◆ maxDamping

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::maxDamping

The maximum allowed value of the damping.

Only used to calculate the damping if dampingMap is not null. The white in the texture will correspond to this value.

Access type: inputOutput Default value: 1

Referenced by HapticTexturesSurface(), and initialize().

◆ maxDynamicFriction

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::maxDynamicFriction

The maximum allowed value of the dynamic friction.

Only used to calculate the dynamic friction if dynamicFrictionMap is not null. The white in the texture will correspond to this value.

Access type: inputOutput Default value: 1

Referenced by HapticTexturesSurface(), and initialize().

◆ maxStaticFriction

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::maxStaticFriction

The maximum allowed value of the static friction.

Only used to calculate the static friction if staticFrictionMap is not null. The white in the texture will correspond to this value.

Access type: inputOutput Default value: 1

Referenced by HapticTexturesSurface(), and initialize().

◆ maxStiffness

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::maxStiffness

The maximum allowed value of the stiffness.

Only used to calculate the stiffness if stiffnessMap is not null. The white in the texture will correspond to this value.

Access type: inputOutput Default value: 1

Referenced by HapticTexturesSurface(), and initialize().

◆ minDamping

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::minDamping

The minimum allowed value of the damping.

Only used to calculate the damping if dampingMap is not null. The black in the texture will correspond to this value.

Access type: inputOutput Default value: 0

Referenced by HapticTexturesSurface(), and initialize().

◆ minDynamicFriction

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::minDynamicFriction

The minimum allowed value of the dynamic friction.

Only used to calculate the dynamic friction if dynamicFrictionMap is not null. The black in the texture will correspond to this value.

Access type: inputOutput Default value: 0

Referenced by HapticTexturesSurface(), and initialize().

◆ minStaticFriction

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::minStaticFriction

The minimum allowed value of the static friction.

Only used to calculate the static friction if staticFrictionMap is not null. The black in the texture will correspond to this value.

Access type: inputOutput Default value: 0

Referenced by HapticTexturesSurface(), and initialize().

◆ minStiffness

H3DUniquePtr< UpdateMinMaxParamValue > H3D::HapticTexturesSurface::minStiffness

The minimum allowed value of the stiffness.

Only used to calculate the stiffness if stiffnessMap is not null. The black in the texture will correspond to this value.

Access type: inputOutput Default value: 0

Referenced by HapticTexturesSurface(), and initialize().

◆ staticFrictionMap

H3DUniquePtr< SFImageObjectNode > H3D::HapticTexturesSurface::staticFrictionMap

The texture used to map static friction values.

Access type: inputOutput

Referenced by HapticTexturesSurface(), and initialize().

◆ stiffnessMap

H3DUniquePtr< SFImageObjectNode > H3D::HapticTexturesSurface::stiffnessMap

The texture used to map stiffness values.

Access type: inputOutput

Referenced by HapticTexturesSurface(), and initialize().


The documentation for this class was generated from the following files: