H3D API
2.4.1
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This node can be used to get information about dimensions, sizes pixel types etc from H3DImageObject nodes such as Image3DTexture. More...
#include <H3D/ImageObjectInfo.h>
Classes | |
class | SFImageObjectNode |
An SFNode where we make sure the type of the nodes contained is a subclass of H3DImageObject. More... | |
class | UpdateFields |
Field for updating the output fields when the image object changes value. More... | |
Public Attributes | |
H3DUniquePtr< SFImageObjectNode > | texture |
The texture field contains the image object we want to get information from. More... | |
H3DUniquePtr< SFVec3f > | pixelSize |
The size of each pixel/voxel in the image object in metres. More... | |
H3DUniquePtr< SFInt32 > | width |
The width of the image object in pixels. More... | |
H3DUniquePtr< SFInt32 > | height |
The height of the image object in pixels. More... | |
H3DUniquePtr< SFInt32 > | depth |
The depth of the image object in pixels. More... | |
H3DUniquePtr< SFString > | pixelType |
The type of each pixel element in the image object. More... | |
H3DUniquePtr< SFString > | pixelComponentType |
The type of each component of the pixel. More... | |
H3DUniquePtr< SFInt32 > | bitsPerPixel |
The number of bits used for each pixel. More... | |
H3DUniquePtr< SFVec3f > | totalSize |
The total size of the volume in metres, i.e. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
H3DUniquePtr< UpdateFields > | update_fields |
The field used to update the other fields. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
This node can be used to get information about dimensions, sizes pixel types etc from H3DImageObject nodes such as Image3DTexture.
Examples:
H3DUniquePtr< SFInt32 > H3D::ImageObjectInfo::bitsPerPixel |
The number of bits used for each pixel.
Access type: outputOnly
H3DUniquePtr< SFInt32 > H3D::ImageObjectInfo::depth |
The depth of the image object in pixels.
Access type: outputOnly
H3DUniquePtr< SFInt32 > H3D::ImageObjectInfo::height |
The height of the image object in pixels.
Access type: outputOnly
H3DUniquePtr< SFString > H3D::ImageObjectInfo::pixelComponentType |
The type of each component of the pixel.
Valid values are:
Access type: outputOnly
H3DUniquePtr< SFVec3f > H3D::ImageObjectInfo::pixelSize |
The size of each pixel/voxel in the image object in metres.
Access type: outputOnly
H3DUniquePtr< SFString > H3D::ImageObjectInfo::pixelType |
The type of each pixel element in the image object.
Valid values are:
Access type: outputOnly
H3DUniquePtr< SFImageObjectNode > H3D::ImageObjectInfo::texture |
The texture field contains the image object we want to get information from.
Access type: inputOutput
H3DUniquePtr< SFVec3f > H3D::ImageObjectInfo::totalSize |
The total size of the volume in metres, i.e.
Vec3f( width * pixel_size.x, height * pixel_size.y, depth * pixel_size.z )
Access type: outputOnly
H3DUniquePtr< SFInt32 > H3D::ImageObjectInfo::width |
The width of the image object in pixels.
Access type: outputOnly