H3D API
2.4.1
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MFNodeSplitter node is used to split MFNode into certain SFNodes yet. More...
#include <H3D/MFNodeSplitter.h>
Classes | |
class | UpdateSelection |
Specialized field class used to update which node is selected. More... | |
Public Member Functions | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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virtual bool | addField (const string &name, const Field::AccessType &access, Field *field) |
Add a field to the Node. More... | |
virtual bool | removeField (const string &_name) |
Remove a field from the Node. More... | |
field_iterator | firstField () |
Get an iterator to the first of the dynamic fields. | |
field_iterator | endField () |
Get an iterator pointing to the end of the dynamic fields. | |
virtual void | clearFields () |
Remove all dynamic fields that have been previously added. | |
H3DDynamicFieldsObject () | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< MFNode > | mfnode |
The source MFNode to be used as source of the selection. | |
H3DUniquePtr< MFInt32 > | indexes |
The indexes that the node select from the source MFNode. | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The X3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
H3DUniquePtr< UpdateSelection > | updateSelection |
Specialized field used to update the output sfnode_[index] fields values. More... | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
MFNodeSplitter node is used to split MFNode into certain SFNodes yet.
This is normally used to make the routing from MFNode to SFNode easier.
Indexes is a initialized only filed which takes multiple integers and be used to decide which indexes of the MFNode will be extracted. If the indexes specified value is bigger or equal than the size of MFNode, the no actual content will be extracted and output. If specified indexes is less than the size of MFNode , then the corresponding node will be taken and be set into a SFNode with the name "sfnode_"+index.
Examples:
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virtual |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph.
During this traversal things can be updated in the node and HapticObject instances to be rendered should be added to the TraverseInfo object.
ti | The TraverseInfo object containing information about the traversal. |
Reimplemented from H3D::Node.
References H3D::Node::traverseSG(), and updateSelection.
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protected |
Specialized field used to update the output sfnode_[index] fields values.
C++ only field.
Referenced by traverseSG().