H3D API  2.4.1
Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::NvidiaGraphicsOptions Class Reference

Specifies parameters to use for the NVIDIA graphic settings which normally can also be changed from NVIDIA control panel. More...

#include <H3D/NvidiaGraphicsOptions.h>

Inheritance diagram for H3D::NvidiaGraphicsOptions:
Inheritance graph

Public Member Functions

 NvidiaGraphicsOptions (Inst< SFNode > _metadata=0, Inst< SFString > _settingsApplyingStatus=0, Inst< SFString > _threadedOptimization=0, Inst< SFString > _threadedOptimizationCurrent=0, Inst< SFString > _verticalSync=0, Inst< SFString > _verticalSyncCurrent=0, Inst< SFString > _fxaa=0, Inst< SFString > _fxaaCurrent=0, Inst< SFString > _powerMode=0, Inst< SFString > _powerModeCurrent=0, Inst< SFString > _shaderCache=0, Inst< SFString > _shaderCacheCurrent=0, Inst< SFString > _tripleBuffering=0, Inst< SFString > _tripleBufferingCurrent=0)
 Constructor.
 
virtual void initialize ()
 Settings are applied when the node is initialized.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Public Attributes

H3DUniquePtr< SFStringsettingsApplyingStatus
 Output only field which indicate whether the settings are applied and whether if they are applied successfully Access type: outputOnly.
 
H3DUniquePtr< SFStringthreadedOptimization
 Field controls the thread optimization field of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "ON", "OFF", "AUTO", "GLOBAL".
 
H3DUniquePtr< SFStringthreadedOptimizationCurrent
 Reports the current value for the thread optimization field of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "ON", "OFF", "AUTO", "UNKNOWN".
 
H3DUniquePtr< SFStringverticalSync
 Field controls the vertical sync field of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "ON","OFF","ADAPTIVE","ADAPTIVE_HALF", "GLOBAL".
 
H3DUniquePtr< SFStringverticalSyncCurrent
 Reports the current value for the vertical sync field of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "ON", "OFF", "ADAPTIVE", "ADAPTIVE_HALF", "UNKNOWN".
 
H3DUniquePtr< SFStringfxaa
 Field controls the fxaa field of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "ON","OFF", "GLOBAL".
 
H3DUniquePtr< SFStringfxaaCurrent
 Reports the current value for the fxaa field of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "ON", "OFF", "UNKNOWN".
 
H3DUniquePtr< SFStringpowerMode
 Field controls the power management mode of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "OPTIMAL", "ADAPTIVE", "PERFORMANCE", "GLOBAL".
 
H3DUniquePtr< SFStringpowerModeCurrent
 Reports the current value for the power management mode of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "OPTIMAL", "ADAPTIVE", "PERFORMANCE", "UNKNOWN".
 
H3DUniquePtr< SFStringshaderCache
 Field controls the shader cache field of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "ON","OFF", "GLOBAL".
 
H3DUniquePtr< SFStringshaderCacheCurrent
 Reports the current value for the shader cache field of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "ON", "OFF", "UNKNOWN".
 
H3DUniquePtr< SFStringtripleBuffering
 Field controls the triple buffering field of NVIDIA 3d setting Access type: initializeOnly Default value: "GLOBAL" Valid values: "ON","OFF", "GLOBAL".
 
H3DUniquePtr< SFStringtripleBufferingCurrent
 Reports the current value for the triple buffering field of NVIDIA 3d setting Access type: outputOnly Default value: "UNKNOWN" Valid values: "ON", "OFF", "UNKNOWN"

 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

Specifies parameters to use for the NVIDIA graphic settings which normally can also be changed from NVIDIA control panel.

For all other fields which is not specified in this node, it will use the global NVIDIA 3d settings. This node only works under windows system as NVAPI is windows only NVAPI is an optional library to H3DAPI, please make sure you have it on your system and it is selected during compiling. This node will create a temporary profile named H3D_Temp_profile and associate it with the current running application, or with H3DLoad, H3DViewer if current application name can not be retrieved . This profile will be deleted after application is closed if it is closed normally. This node can only affect the OpenGL context if it is initialized before the OpenGL context is initialized. Therefore it is expected to exist in the path specified by the static variable Scene::nvidia_graphics_options_file_url By default this path is set to NVSettings.x3d


The documentation for this class was generated from the following files: