H3D API
2.4.1
|
The PrototypeInstance is an instance of a prototyped node. More...
#include <H3D/PrototypeInstance.h>
Public Member Functions | |
PrototypeInstance (Node *_prototyped_node, Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
![]() | |
X3DPrototypeInstance (Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual void | render () |
Renders prototyped_node. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverses prototyped_node. | |
virtual void | setPrototypedNode (Node *n) |
Set the node that is the internal scenegraph of the prototype. | |
virtual Node * | getPrototypedNode () |
Get the node that is the internal scenegraph of the prototype. | |
virtual void | addPrototypedNodeExtra (Node *n) |
Set the node that is the internal scenegraph of the prototype. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual bool | connectField (const string &proto_field_name, Field *f) |
Connect the field from the prototype node named proto_field_name with the specified field. More... | |
![]() | |
X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
![]() | |
Node () | |
Constructor. | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
![]() | |
virtual bool | addField (const string &name, const Field::AccessType &access, Field *field) |
Add a field to the Node. More... | |
virtual bool | removeField (const string &_name) |
Remove a field from the Node. More... | |
field_iterator | firstField () |
Get an iterator to the first of the dynamic fields. | |
field_iterator | endField () |
Get an iterator pointing to the end of the dynamic fields. | |
virtual void | clearFields () |
Remove all dynamic fields that have been previously added. | |
H3DDynamicFieldsObject () | |
Constructor. | |
![]() | |
H3DBoundedObject (Inst< SFBound > _bound=0) | |
Constructor. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
![]() | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
![]() | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
![]() | |
typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
![]() | |
static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
![]() | |
H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
![]() | |
H3DUniquePtr< SFBound > | bound |
The field containing the bound object. More... | |
![]() | |
void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
![]() | |
static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
|
virtual |
Returns a new instance of this node type with the same state as this one.
The default implementation copies the node's registered field values of access type INPUT_OUTPUT and INITIALIZE_ONLY.
deepCopy | If true then references to other nodes will also be cloned. Otherwise just the pointer is copied. |
deepCopyMap | A map from original nodes to their cloned versions. This parameter is normally not required by the root caller, but is passed down the call graph to ensure that nodes that appear multiple times will be assigned the same clone. |
Reimplemented from H3D::Node.
References H3DUtil::AutoRefVector< class >::begin(), H3DUtil::AutoRefVector< class >::end(), H3D::Node::getClonedInstance(), H3D::X3DNode::metadata, PrototypeInstance(), H3DUtil::AutoRefVector< class >::push_back(), H3DUtil::AutoRefVector< class >::reserve(), and H3DUtil::AutoRefVector< class >::size().