H3D API  2.4.1
Public Member Functions | List of all members
H3D::ShaderConstants Class Reference

The ShaderConstants node is a node will be used to gather all static shader inputs to be used in the shader. More...

#include <H3D/ShaderConstants.h>

Inheritance diagram for H3D::ShaderConstants:
Inheritance graph

Public Member Functions

virtual std::string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual bool addField (const std::string &name, const Field::AccessType &access, Field *field)
 override the addField function, to collect all field added and filter out duplications. More...
 
virtual bool removeField (const std::string &_name)
 Remove a field from the Node. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DDynamicFieldsObject
field_iterator firstField ()
 Get an iterator to the first of the dynamic fields.
 
field_iterator endField ()
 Get an iterator pointing to the end of the dynamic fields.
 
virtual void clearFields ()
 Remove all dynamic fields that have been previously added.
 
 H3DDynamicFieldsObject ()
 Constructor.
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

The ShaderConstants node is a node will be used to gather all static shader inputs to be used in the shader.

Whenever any parameter value is modified, the related shaders shader string will be changed accordingly which will also cause the shader to be recompiled

Member Function Documentation

◆ addField()

bool ShaderConstants::addField ( const std::string &  name,
const Field::AccessType access,
Field field 
)
virtual

override the addField function, to collect all field added and filter out duplications.


Reimplemented from H3D::H3DDynamicFieldsObject.

◆ defaultXMLContainerField()

virtual std::string H3D::ShaderConstants::defaultXMLContainerField ( )
inlinevirtual

Returns the default xml containerField attribute value.

For this node it is "children".

Reimplemented from H3D::Node.

◆ removeField()

bool ShaderConstants::removeField ( const std::string &  _name)
virtual

Remove a field from the Node.

Parameters
_nameThe name of the field to remove.
Returns
true on success false otherwise.

Reimplemented from H3D::H3DDynamicFieldsObject.


The documentation for this class was generated from the following files: