H3D API
2.4.1
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A SmoothSurface has no friction at all. More...
#include <H3D/SmoothSurface.h>
Public Member Functions | |
SmoothSurface (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< SFBool > _useRelativeValues=0) | |
Constructor. | |
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H3DStiffnessSurfaceNode (Inst< UpdateStiffness > _stiffness=0, Inst< UpdateDamping > _damping=0, Inst< SFBool > _useRelativeValues=0) | |
Constructor. | |
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H3DSurfaceNode () | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual HAPI::HAPISurfaceObject * | getSurface (unsigned int=0) |
Get the surface to use for the haptics device with the specified index. | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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H3DUniquePtr< UpdateStiffness > | stiffness |
The stiffness of the surface. More... | |
H3DUniquePtr< UpdateDamping > | damping |
The velocity based damping of the surface. More... | |
H3DUniquePtr< SFBool > | useRelativeValues |
If false then values (such as stiffness) is in absolute values with SI units or equivalent. More... | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
A SmoothSurface has no friction at all.
Only the stiffness and damping can be set. If the field useRelativeValues is true then stiffness is specified as a value between 0 and 1 where 1 is the maximum stiffness the device can handle. Otherwise the stiffness is in N/m.
Examples: