H3D API  2.4.1
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
H3D::SpaceballSensor Class Reference

A sensor node for reading GLUT Spaceball values. More...

#include <H3D/SpaceballSensor.h>

Inheritance diagram for H3D::SpaceballSensor:
Inheritance graph

Public Member Functions

 SpaceballSensor (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0, Inst< SFVec3f > _motion=0, Inst< SFVec3f > _rotation=0, Inst< MFBool > _buttons=0)
 Constructor.
 
virtual ~SpaceballSensor ()
 Destructor.
 
- Public Member Functions inherited from H3D::X3DSensorNode
 X3DSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Static Public Member Functions

static void glutMotionCallback (int x, int y, int z)
 glut callback function. More...
 
static void glutRotateCallback (int x, int y, int z)
 glut callback function. More...
 
static void glutButtonCallback (int button, int state)
 glut callback function. More...
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 

Public Attributes

H3DUniquePtr< SFVec3fmotion
 The translation component of the Spaceball. More...
 
H3DUniquePtr< SFVec3frotation
 The rotation component of the Spaceball. More...
 
H3DUniquePtr< MFBoolbuttons
 The status of the middle button. More...
 
- Public Attributes inherited from H3D::X3DSensorNode
H3DUniquePtr< SFBoolenabled
 If enabled is true the sensor node is enabled otherwise it is disabled and will not generate any output. More...
 
H3DUniquePtr< SFBoolisActive
 A sensor is active when some special conditions are fulfilled and it will then generate extra output. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DSensorNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

A sensor node for reading GLUT Spaceball values.

Examples:

Member Function Documentation

◆ glutButtonCallback()

void SpaceballSensor::glutButtonCallback ( int  button,
int  state 
)
static

glut callback function.

Calls addGLUT*Action() on all SpaceballSensor instances.

◆ glutMotionCallback()

void SpaceballSensor::glutMotionCallback ( int  x,
int  y,
int  z 
)
static

glut callback function.

Calls addGLUT*Action() on all SpaceballSensor instances.

References x.

◆ glutRotateCallback()

void SpaceballSensor::glutRotateCallback ( int  x,
int  y,
int  z 
)
static

glut callback function.

Calls addGLUT*Action() on all SpaceballSensor instances.

References x.

Member Data Documentation

◆ buttons

H3DUniquePtr< MFBool > H3D::SpaceballSensor::buttons

The status of the middle button.

TRUE indicates that it is pressed.

Access type: outputOnly

Referenced by SpaceballSensor().

◆ motion

H3DUniquePtr< SFVec3f> H3D::SpaceballSensor::motion

The translation component of the Spaceball.

Access type: outputOnly

Referenced by SpaceballSensor().

◆ rotation

H3DUniquePtr< SFVec3f> H3D::SpaceballSensor::rotation

The rotation component of the Spaceball.

Access type: outputOnly

Referenced by SpaceballSensor().


The documentation for this class was generated from the following files: