H3D API
2.4.1
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The SplinePositionInterpolator node non-linearly interpolates among a list of 3D vectors to produce an SFVec3f value_changed event. More...
#include <H3D/SplinePositionInterpolator.h>
Classes | |
struct | SFValue |
The SFValue field updates the interpolated value from the fields routed to it. More... | |
Public Member Functions | |
SplinePositionInterpolator (Inst< SFNode > _metadata=0, Inst< SFFloat > _set_fraction=0, Inst< MFFloat > _key=0, Inst< MFVec3f > _keyValue=0, Inst< MFVec3f > _keyVelocity=0, Inst< SFValue > _value_changed=0, Inst< SFBool > _closed=0, Inst< SFBool > _normalizeVelocity=0) | |
Construtor. | |
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X3DInterpolatorNode (Inst< SFNode > _metadata=0, Inst< SFFloat > _set_fraction=0, Inst< MFFloat > _key=0) | |
Constructor. | |
int | lookupKey (H3DFloat f, H3DFloat &w) |
Utility function for Interpolator nodes to be able to find the index for the key pair to interpolate between for a given fraction value f. More... | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< MFVec3f > | keyValue |
The values to interpolate between. More... | |
H3DUniquePtr< MFVec3f > | keyVelocity |
KeyVelocity values, if left empty they are calculated using the keyValues. More... | |
H3DUniquePtr< SFBool > | closed |
Specifies if the loop is Open or Closed. More... | |
H3DUniquePtr< SFBool > | normalizeVelocity |
Specifies if the Velocity should be normalized. More... | |
H3DUniquePtr< SFValue > | value_changed |
The interpolated result value. More... | |
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H3DUniquePtr< SFFloat > | set_fraction |
The set_fraction inputOnly field receives an SFFloat event and causes the interpolator node function to evaluate, resulting in a value_changed output event of the specified type with the same timestamp as the set_fraction event. More... | |
H3DUniquePtr< MFFloat > | key |
The key field contains the list of key times, which could appear as: key [0 0.25 0.65 0.75 1] to indicate there are five key frames in this node. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The SplinePositionInterpolator node non-linearly interpolates among a list of 3D vectors to produce an SFVec3f value_changed event.
The keyValue, keyVelocity, and key fields shall each have the same number of values.
Examples:
H3DUniquePtr< SFBool > H3D::SplinePositionInterpolator::closed |
Specifies if the loop is Open or Closed.
Access type: inputOutput Default value: FALSE
Referenced by H3D::SplinePositionInterpolator::SFValue::update().
H3DUniquePtr< MFVec3f > H3D::SplinePositionInterpolator::keyValue |
The values to interpolate between.
Access type: inputOutput
Referenced by SplinePositionInterpolator().
H3DUniquePtr< MFVec3f > H3D::SplinePositionInterpolator::keyVelocity |
KeyVelocity values, if left empty they are calculated using the keyValues.
Access type: inputOutput
Referenced by SplinePositionInterpolator().
H3DUniquePtr< SFBool > H3D::SplinePositionInterpolator::normalizeVelocity |
Specifies if the Velocity should be normalized.
Access type: inputOutput Default value: FALSE
Referenced by H3D::SplinePositionInterpolator::SFValue::update().
H3DUniquePtr< SFValue > H3D::SplinePositionInterpolator::value_changed |