This abstract node type is the base type for all sensor node types which operate using key devices.
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| X3DKeyDeviceSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0) |
| | Constructor.
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| ~X3DKeyDeviceSensorNode () |
| | Destructor.
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| virtual void | keyboardDown (int key, bool special_key)=0 |
| | Virtual function called when a key is pressed. More...
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| virtual void | keyboardUp (int key, bool special_key)=0 |
| | Virtual function called when a key is released. More...
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| X3DSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0) |
| | Constructor.
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| X3DChildNode (Inst< SFNode > _metadata=0) |
| | Constructor.
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| X3DNode (Inst< SFNode > _metadata=0) |
| | Constructor.
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| X3DMetadataObject * | getMetadataByName (const string &_name) |
| | Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
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| Node () |
| | Constructor.
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| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| | Returns a new instance of this node type with the same state as this one. More...
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virtual | ~Node () |
| | Destructor.
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| X3DPrototypeInstance * | getProtoInstanceParent () |
| | If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
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void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| | Set the X3DPrototypeInstance this node is the the root node if applicaple.
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| virtual void | render () |
| | the render() function is used for the depth-first rendering traversal of the scene-graph. More...
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| virtual void | traverseSG (TraverseInfo &ti) |
| | traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
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| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| | Detect intersection between a line segment and the Node. More...
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| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| | Find closest point on Node to p. More...
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| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| | Detect collision between a moving sphere and the Node. More...
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| virtual string | defaultXMLContainerField () |
| | Returns the default xml containerField attribute value. More...
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virtual Field * | getField (const string &_name) const |
| | return a pointer to the field specified by name within this instance
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| int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| | Add a callback function to be run on destruction of node. More...
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| int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| | Add a callback function to be run on destruction of node. More...
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static void | keyboardDownCallback (unsigned char key) |
| | Call this function from a window whenever the window get a character event.
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static void | keyboardSpecialDownCallback (int key) |
| | Call this function from a window whenever the window get a key event.
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static void | keyboardUpCallback (unsigned char key) |
| | Call this function from a window whenever the window get a character event.
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static void | keyboardSpecialUpCallback (int key) |
| | Call this function from a window whenever the window get a key event.
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static unsigned int | nrNodesAlive () |
| | Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
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static int | nrNodesCreated () |
| | Returns the number of nodes created in total since the start of the program.
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This abstract node type is the base type for all sensor node types which operate using key devices.