H3D API  2.4.1
Public Member Functions | Static Public Member Functions | List of all members
H3D::X3DKeyDeviceSensorNode Class Referenceabstract

This abstract node type is the base type for all sensor node types which operate using key devices. More...

#include <H3D/X3DKeyDeviceSensorNode.h>

Inheritance diagram for H3D::X3DKeyDeviceSensorNode:
Inheritance graph

Public Member Functions

 X3DKeyDeviceSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0)
 Constructor.
 
 ~X3DKeyDeviceSensorNode ()
 Destructor.
 
virtual void keyboardDown (int key, bool special_key)=0
 Virtual function called when a key is pressed. More...
 
virtual void keyboardUp (int key, bool special_key)=0
 Virtual function called when a key is released. More...
 
- Public Member Functions inherited from H3D::X3DSensorNode
 X3DSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 

Static Public Member Functions

static void keyboardDownCallback (unsigned char key)
 Call this function from a window whenever the window get a character event.
 
static void keyboardSpecialDownCallback (int key)
 Call this function from a window whenever the window get a key event.
 
static void keyboardUpCallback (unsigned char key)
 Call this function from a window whenever the window get a character event.
 
static void keyboardSpecialUpCallback (int key)
 Call this function from a window whenever the window get a key event.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Public Attributes inherited from H3D::X3DSensorNode
H3DUniquePtr< SFBoolenabled
 If enabled is true the sensor node is enabled otherwise it is disabled and will not generate any output. More...
 
H3DUniquePtr< SFBoolisActive
 A sensor is active when some special conditions are fulfilled and it will then generate extra output. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Static Public Attributes inherited from H3D::X3DSensorNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

This abstract node type is the base type for all sensor node types which operate using key devices.

Member Function Documentation

◆ keyboardDown()

virtual void H3D::X3DKeyDeviceSensorNode::keyboardDown ( int  key,
bool  special_key 
)
pure virtual

Virtual function called when a key is pressed.

Parameters
keyThe value of the key pressed, either ascii character or function key value depending on special_key argument.
special_keytrue if function key is pressed, false otherwise

Implemented in H3D::StringSensor, and H3D::KeySensor.

◆ keyboardUp()

virtual void H3D::X3DKeyDeviceSensorNode::keyboardUp ( int  key,
bool  special_key 
)
pure virtual

Virtual function called when a key is released.

Parameters
keyThe value of the key pressed, either ascii character or function key value depending on special_key argument.
special_keytrue if function key is pressed, false otherwise

Implemented in H3D::StringSensor, and H3D::KeySensor.


The documentation for this class was generated from the following files: