This abstract node type is the base type for all touch-style pointing device sensors.
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| X3DTouchSensorNode (Inst< SFString > _description=0, Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isOver=0, Inst< SFTime > _touchTime=0) |
| | Constructor.
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| X3DPointingDeviceSensorNode (Inst< SFString > _description=0, Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isOver=0) |
| | Constructor.
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| X3DSensorNode (Inst< SFBool > _enabled=0, Inst< SFNode > _metadata=0, Inst< SFBool > _isActive=0) |
| | Constructor.
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| X3DChildNode (Inst< SFNode > _metadata=0) |
| | Constructor.
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| X3DNode (Inst< SFNode > _metadata=0) |
| | Constructor.
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| X3DMetadataObject * | getMetadataByName (const string &_name) |
| | Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
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| Node () |
| | Constructor.
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| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| | Returns a new instance of this node type with the same state as this one. More...
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virtual | ~Node () |
| | Destructor.
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| X3DPrototypeInstance * | getProtoInstanceParent () |
| | If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
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void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| | Set the X3DPrototypeInstance this node is the the root node if applicaple.
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| virtual void | render () |
| | the render() function is used for the depth-first rendering traversal of the scene-graph. More...
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| virtual void | traverseSG (TraverseInfo &ti) |
| | traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
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| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| | Detect intersection between a line segment and the Node. More...
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| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| | Find closest point on Node to p. More...
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| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| | Detect collision between a moving sphere and the Node. More...
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| virtual string | defaultXMLContainerField () |
| | Returns the default xml containerField attribute value. More...
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virtual Field * | getField (const string &_name) const |
| | return a pointer to the field specified by name within this instance
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| int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| | Add a callback function to be run on destruction of node. More...
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| int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| | Add a callback function to be run on destruction of node. More...
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typedef std::map< Node *, Node * > | DeepCopyMap |
| | A map type used during a deep copy clone() to map from original nodes to cloned nodes.
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| static void | updateX3DPointingDeviceSensors (Node *n, const Vec3f &from, const Vec3f &to) |
| | Called to detect and set properties of X3DPointingDeviceSensors. More...
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| static void | updateButtonDependentFields (bool primary_button) |
| | Update fields that depends on the status of the primary pointing device button. More...
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static bool | anyIsOver () |
| | Called to query, whether any X3DPointingDeviceSensors is in isOver state.
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static bool | anyIsActive () |
| | Called to query, whether any X3DPointingDeviceSensors is in isActive state.
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static bool | instancesExists () |
| | Returns true if there are any X3DPointingDeviceSensors in the scene.
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static unsigned int | nrNodesAlive () |
| | Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
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static int | nrNodesCreated () |
| | Returns the number of nodes created in total since the start of the program.
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void | setIsEnabled (bool primary_button) |
| | Handles the enabled logic.
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void | setIsActive (bool primary_button) |
| | Handles the isActive logic.
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| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
| | A helper function for the clone() method. More...
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| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
| | A helper function for nodes that implement clone() More...
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This abstract node type is the base type for all touch-style pointing device sensors.
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