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osg::PrimitiveSet * | getReversedPrimitiveSet () |
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virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
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virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
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virtual void | begin (GLenum mode) |
| Mimics the OpenGL glBegin() function.
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virtual void | vertex (unsigned int) |
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virtual void | end () |
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void | useVertexCacheAsVertexArray () |
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The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osgUtil/ReversePrimitiveFunctor